Mission Ideas
Season Quest: "Protect the Ecosystem"
Creating a network-wide mission bundle like "Protect the Ecosystem" is feasible within the Gamanza platform. Here's a suggested setup:
Mission Structure
Objective Design:
Set missions that encourage deposits, play sessions, and other actions contributing to a progress bar. Missions can include customizable objectives like Completed Deposit, Wager, or Login.
Use real-time events (e.g., Casino Wager & Win) to track player actions.
Progress Bar and Rewards:
Implement a shared progress bar that fills as players complete mission objectives.
Define thresholds within the progress bar to unlock rewards like XP points and tokens.
Mission Bundles:
Group missions into a bundle. Set the timeframe (e.g., weekly or monthly) for players to complete the missions.
Offer rewards when certain thresholds are reached by the collective player activity.
Additional Features
Real-Time Events:
Integrate RTM events to update missions and progress in real-time.
CRM Broadcasts:
Use CRM tools to communicate mission updates, rewards, and player standings.
Optional Features
Easter Eggs:
Introduce hidden rewards that unlock after specific missions are completed.
Mission Order:
Allow missions to be completed in any order or a specific order depending on the bundle setup.
This plan is achievable using Gamanza's current capabilities. If you need further customization or integration with specific systems, it may require additional development or configuration. If more information is required, documentation should be reviewed or created.
Lore-Bancked Ranks
To create a mission or tournament based on your gamification idea for Gamanza, here's how you could approach it:
Mission Setup
Lore-Backed Rank System:
Rename Rank Tiers: Use narrative roles for rank tiers, such as "Pathfinder" to "Warden."
Short Story Unlocks: Configure the system to send on-site notifications when players reach milestones, unlocking a part of a short story.
Configuration:
Utilize the gamification back office to set up rank and level progression. This will include defining XP points required for each level and the unlocking of narrative pieces.
Mission Design:
Design missions where players can earn XP by completing tasks like logging in daily, playing certain games, or engaging in site activities.
Tournament Setup
Tournament Structure:
Integrate rank-based narrative progression into the tournament platform. As players advance through the tournament, they can unlock rank-specific stories and rewards.
Leaderboard and Rewards:
Set up a leaderboard to track player progress. Offer rewards for reaching narrative milestones, such as virtual currency or story progression.
Incorporate Front-End Widgets:
Use Gamanza’s customizable widgets to integrate rank and story progression tracking directly into the user interface.
Considerations
Flexibility and Engagement: Keep the system flexible to engage players with different interests. Use the Gamanza platform's customizable features to adapt missions and tournaments to player feedback.
Technical Setup: Ensure backend configurations are in place to support narrative progression, widget integration, and rewards.
This setup should create a cohesive and engaging gamified experience for the players, aligning with Gamanza's capabilities in ranks, levels, and player engagement systems. More detailed technical documentation may be required for specific backend configurations.
Cause-Token SKU
To create a Mission or Tournament based on the Cause-Token SKU concept, here’s how you can structure it:
Mission Structure
Objective: Purchase a Cause-Token from the Reward Shop. This will encourage players to contribute to the community initiative, such as funding 10k trees.
Trigger: When a player purchases the Cause-Token, an event triggers that updates a public counter in a lobby widget.
Community Badge: Upon purchase, players are rewarded with a "community badge" displayed on their profile, enhancing social recognition.
Reward: Additional tokens or a symbolic contribution to their XP can be given for each milestone reached (e.g., every 100 tokens purchased by the community equals 1,000 trees funded).
Tournament Structure
Setting Up: Create a tournament that tracks the number of Cause-Tokens purchased over a defined period.
Points System: Assign points for each Cause-Token purchased. Players earn more points based on cumulative contributions.
Leaderboard: Display a leaderboard highlighting top contributors with special badges or titles for further recognition.
Public Widget: Similar to the mission, a public counter tracks total contributions and displays them prominently to encourage participation.
Optional Solution
If implementing the full concept isn't feasible, you can simplify by:
Creating a standalone Mission where purchasing the Cause-Token rewards a community badge and updates the public counter without integrating it into a larger tournament.
This setup uses existing gamification structures like Missions and Reward Shops, ensuring player engagement through contribution tracking and social rewards.
Pioneer Missions
To implement the "Pioneer Missions" concept for Gamanza, here’s a plan that utilizes your platform's features:
Mission Structure
Mission Details:
Create a set of missions as part of a "Pioneer Quest" that is accessible only to the first 500 participants. This can be configured in the Missions Library by tagging the missions appropriately.
Provide a mission description and objectives, such as logging in, making a deposit, or playing specific games.
Objectives:
Define specific objectives like "Wager a certain amount," "Log in daily for a week," or "Refer a friend". These objectives can enhance engagement by targeting key actions.
Time Settings:
Set the mission to be active for a specific period (e.g., during the brand launch week). Use the Time Settings to enforce this time-boxing.
Reward Structure
Permanent Profile Flair:
Once the pioneers complete the mission, grant them a unique profile flair. This can be set as part of the mission reward using Gamanza's customization options.
Additional Rewards:
Consider offering XP Points, Bonus Offers, or Token Boosters as part of the mission rewards.
Implementation Steps
Create the Mission:
Use the Create a Mission button in the Missions Library, inputting all necessary mission details.
Activate and Monitor:
Once configured, activate the mission and monitor participation via the Gamanza platform's real-time event tracking.
Optional Solution
If managing participation tracking for the "first 500" becomes complex, consider:
Initiating a broader quest but award the profile flair and unique rewards only to the first 500 who complete it, based on completion timestamps.
This setup capitalizes on existing tools to enhance player engagement through a fun, exclusive experience while acknowledging logistical constraints.
Operator's Oath
Mission Overview
Name: Operator’s Oath Objective: Encourage responsible gaming by promoting transparency and ethics. Special Feature: Opt-in pledge to unlock an exclusive mission track with only ethically-curated games.
Implementation Steps
Opt-In Mechanism:
Create a toggle or button in the player's profile for opting into the "Operator’s Oath." This will require an understanding of the lower RTP (Return to Player) games and ensure that only higher RTP games are included.
Communication:
Use CRM tools to communicate the benefits of participating in the mission, stressing the ethical curation and responsible gaming principles.
Provide clear messaging on why certain games are excluded to promote safer play.
Mission Track:
Design a series of challenges that reward players for engaging with high RTP games.
Include educational or awareness components on responsible gaming throughout the mission.
Reward System:
Implement a loyalty system where players earn points or badges for participating in ethical gaming practices.
Offer exclusive rewards for those who complete the entire mission track, such as access to premium content or higher loyalty status.
Feedback and Transparency:
Ensure that players have full transparency about the terms of the mission and can opt out at any time.
Optional Solution
Gamification Beyond the Mission:
Incorporate KYC (Know Your Customer) compliance into the process by rewarding players for completing verification steps, thus reinforcing trust.
Use CRM segmentation to identify and target communications to players who might benefit most from engaging with the responsible gaming track.
This concept aims to align gamification with ethical standards by focusing on transparency, player engagement, and responsible gaming.
Community Artifact
Mission/Tournament Design: Community Artifact
Concept:
Create a mission or tournament called "Community Artifact," where every player contributes to a collective goal. Each player completes individual missions that contribute a "fragment" to a larger "artifact." Once the artifact is fully assembled, all participants unlock a reward, such as a "free booster day."
Steps to Implement:
Mission Setup:
Objective: Define specific actions players need to complete, such as logging in, depositing funds, or playing games. Each completion adds a "fragment" to the artifact.
Customization: Use the customizable mission feature to structure different fragments that can be completed any time.
Community Goal:
Artifact Assembly: Track collective progress towards assembling the entire artifact. Display the progress visually to encourage community participation.
Rewards:
Free Booster Day: Once the artifact is fully assembled, unlock a reward for all contributors. This activates special perks or bonuses for a day.
Engagement:
Visual Feedback: Include progress bars or other visual indicators of how many fragments are left to complete the artifact.
Community Interaction: Encourage players to invite others or share progress via social media.
Timing:
Mission Duration: Set specific time frames for when each mission is active. Consider staggered or overlapping schedules to maintain engagement.
Potential Challenges and Solutions:
Challenge: Lack of participation might slow progress.
Solution: Implement individual incentives alongside community rewards. Provide small rewards for individual contributions to encourage consistent participation.
Challenge: Complexity in tracking progress.
Solution: Employ efficient backend systems to ensure real-time tracking and displaying of the collective goal.
This approach aligns with Gamanza's goal to transform customer experiences into engaging and personalized journeys, enhancing loyalty.
Hall of Service
I wasn't able to find specific information regarding the implementation of your "Hall of Service" idea in the current documentation.
Here’s a basic framework you might consider for creating this mission or tournament:
Objective:
Create a monthly event to spotlight and reward players who contribute the most to the community through assist actions, such as completing tutorials and performing safe-play checks.
Implementation Steps:
Data Collection:
Develop a system to track player activities related to assists. This includes logging every time a player completes a tutorial or performs a safe-play check.
Leaderboard Setup:
Create a leaderboard to rank players based on the number of assist actions completed. This leaderboard should be updated in real time and displayed on the site.
Player Recognition:
Design an on-site reel or spotlight feature that highlights top players at the end of each month, showcasing their contributions.
Rewards:
Decide on the types of rewards or recognition players will receive for being top contributors. This could include badges, in-game currency, or real-world prizes.
Promotion:
Promote the event through notifications, emails, or banners on the platform to encourage participation.
Optional Solution:
If tracking such specific actions is not currently feasible, consider a simplified version, like:
Self-Reported Assists: Allow players to self-report their assist actions with random checks for accuracy. While not as robust, it could be a start until more sophisticated tracking is available.
If you need further details on technical implementation, this would be a good opportunity to create or upload additional documentation for refinement.
Founders' Emblem
To create a gamification Mission or Tournament using the "Founders’ Emblem" concept, here's a structured approach:
Mission: Founders' Honor
Mission Details:
Internal Name: Founders’ Honor
Tags: Founders, Emblem, Loyalty
Internal Description: Reward early participants with a special emblem to commemorate their loyalty and involvement before a major transition.
Objectives:
Objective Type: Login and Engagement
Description: Players must log in and engage with a specific game or platform component.
Sub Conditions: Require players to log in a specific number of times or play selected games during a stipulated early access period.
Time Settings:
Define the active period for this mission, corresponding to dates before migration or launch.
Reward:
Reward Type: Special Emblem
Description: The Founders’ Emblem, permanently displayed on the player's avatar/profile widget to symbolize early participation.
Tournament: Founders’ Face-off
General Tournament Details:
Internal Name: Founders’ Face-off
Tags: Founders, Tournament, Emblem
Internal Description: A special tournament for early adopters, providing an exclusive emblem to top participants.
External Name: Founders’ Face-off Tournament
External Description: Compete for the prestigious Founders’ Emblem.
Eligibility:
Restrict eligibility to players active before the migration or launch.
Points Configuration:
Award points based on criteria such as participation frequency in games, total wagers, or login activity.
Objectives:
Similar to the mission approach, incentivize frequent activity and engagement.
Rewards Configuration:
The top X players earn the limited Founders’ Emblem.
This approach will celebrate early adopters and enhance engagement by providing a unique, visible reward for their loyalty. If any technical limitations prevent this implementation, adjustments can be made, such as using generic badges or tokens instead.
Guardian Alerts
To create a mission based on the "Guardian Alerts" gamification idea, follow these steps using Gamanza's platform:
Mission Setup
Mission Details:
Internal Name: "Guardian Alerts - Setup Safeguards"
Tags: Add tags like "Guardian Alerts" and "Safety" to categorize the mission.
Description: Provide an internal description explaining that this mission encourages users to set up safety features at a certain rank.
Objectives:
Objective Type: Set the objective as "Complete Safeguard Setup."
Sub-Conditions: If applicable, add conditions such as the rank required to unlock this mission (e.g., Rank N).
Ensure that users complete the safeguard setup to qualify for the reward.
Rewards:
Offer reward tokens upon completion of the mission. Define the quantity and type of tokens within the Rewards Engine settings.
Communication:
CRM Push: Create a CRM push notification to inform users about the mission and the benefits of setting up safeguards. Use a catchy headline and explain the rewards in the body of the message.
Customization:
Customize the mission's appearance on the missions page using the Backoffice. Add a banner or image that aligns with the theme of safety and rewards.
Activation:
Activate the mission once all settings are configured. Ensure it is live and visible to users who meet the rank requirement.
Optional Solution
If there's a challenge in implementing the push notification, consider these alternatives:
Article Explanation: Publish an article within your platform that highlights the benefits of safer play and guides users on setting up safeguards to complete the mission.
Gamification Enhancements: Use gamification to promote safer play by integrating it with ongoing CRM campaigns, leveraging badges or achievements for completed safety actions.
Utilizing these steps, you can create an engaging mission that promotes safety while incentivizing users with rewards, tying it all back to your Guardian Alerts theme.
Operator-Backed Challenges
Creating an "Operator-Backed Challenge" based on your gamification idea can be structured using Gamanza's platform in the following way:
Step 1: Define the Mission or Tournament
Objective and Theme: Align the mission with the real-world event your brand supports, such as a sports event or charity run.
Name and Details: Choose an internal name and provide a description. Consider adding tags for easier management.
Event Integration: Use CRM tools to broadcast updates and engage participants by tying the mission to the event theme.
Step 2: Configure the Challenge
Missions: Utilize "Missions" to set specific, real-time objectives, such as making a deposit or completing a play session. Customize these missions around the event's theme.
Tournament Type: If setting up a tournament, choose the appropriate type, define points for actions related to the event, and configure the game category.
Step 3: Reward System
Rewards Selection: Configure rewards such as Tokens, XP Points, Boosters, or physical items in alignment with the missions/tournaments. Use these incentives to drive participation.
Eligibility Criteria: Use CRM segmentation to target appropriate player groups. Define player eligibility based on rank or segments, especially if linked to event participation.
Step 4: Campaign and Communication
Broadcast Updates: Implement CRM tools to keep participants informed about their progress and event updates. Use real-time communication to enhance engagement.
Leaderboard and Feedback: Enable a leaderboard to track progress and provide continuous feedback to participants. This can drive competition and motivation.
Optional Solutions if Full Integration isn't Feasible
Simplified Mission: If full real-time integration isn't possible, create a simplified version of the mission by using existing gamification features like point accumulation or ranking without tying them directly to live event updates.
Community Engagement: Organize community challenges or local events to supplement the online component, thus driving offline engagement.
By following this structured plan, you can effectively create an operator-backed challenge that enhances user engagement through mission-driven gamification linked to real-world events.
Skill Tracks
To create a Mission or Tournament based on your "Skill Tracks" gamification idea with the three parallel mission paths (Explorer/Strategist/Sprinter), here's a structured approach:
Mission Structure
Mission Details:
Internal Name: Create a unique name for each skill track (e.g., "Explorer's Quest").
Tags: Tag them under a category like "Skill Tracks" or "Weekly Challenge" for easy identification.
Objectives for Each Track:
Explorer: Focus on discovery and curiosity. An example objective could be "Play 10 different games".
Strategist: Involve planning and analytics. An objective could be "Win a game with a 3-step plan".
Sprinter: Emphasize speed and efficiency. An objective could be "Complete 5 tasks in 30 minutes".
Configuration:
Repetition and Time Settings: Set the missions to be completed weekly with specific durations (e.g., players must complete their chosen track within 7 days).
Rewards: Assign rewards based on difficulty or completion speed, such as bonus points, tokens, or level boosters.
Engagement Techniques:
Provide notifications or tooltips to guide players and explain the unique aspects of each track.
Optional Solution
If implementing three distinct paths in one week poses difficulty:
Simplify by rotating which track is available each week, allowing players to focus on a single experience.
Gradually introduce tracks to assess participation and gather feedback before offering all three simultaneously.
Streak Ladders
Mission or Tournament Based on Streak Ladders
Concept: Streak Ladder Tournament
Structure:
Daily/Weekly Streaks: Players must maintain a daily or weekly streak by completing specific tasks or missions, earning XP points as they go.
Escalation: Each day or week, the difficulty or requirements increase, encouraging ongoing engagement.
Rewards:
XP Points: Successfully maintaining the streak in a ladder will reward players with escalating XP points.
Streak Freeze Tokens: Available in the Reward Shop to help players protect a streak if they miss a day, reducing frustration.
Reward Shop Integration:
Players can earn Tokens through their activities and exchange them for streak freeze tokens, boosters, and other items.
New reward items can be added, such as limited-edition boosters for players maintaining a streak for a specified duration.
Safeguards:
Incorporate positive reinforcement like on-site notifications or emails to keep motivation high and avoid burnout.
Have mechanisms to notify players if they're about to lose their streak.
Implementation:
Use Missions and Rewards Engine to set up objectives and distribute rewards.
Define triggers for streak completion, breaks, and purchases to keep the player engaged/^40XK].
Example Mission:
Name: Daily Dash
Objective: Log in and complete a task each day for 7 days.
Reward: XP points, tokens, or a special item after completion.
Streak Break Contingency: Purchase and activate a “Streak Freeze” for use in emergencies.
This setup not only maintains player engagement but also encourages them to explore the Reward Shop and keep their streaks alive through strategic purchases.
Personal Bests
To create a mission or tournament based on your gamification idea, here's a structured plan leveraging Gamanza's capabilities:
Mission: "Beat Your Personal Best"
Overview
Players aim to beat their auto-generated Personal Best (PB) in a specified activity, such as "rounds played in 60 minutes," derived from their last 30-day data. Successfully beating the PB triggers an instant on-site celebration with confetti and rewards them with XP.
Implementation Steps
Data Collection and Analysis
Utilize player data from the last 30 days to calculate PBs in various activities.
Integrate this data into your CRM for seamless retrieval and analysis.
Mission Setup
Define the target (e.g., 100 rounds in 60 minutes) based on the player's historical data.
Configure the gamification engine to automatically generate and display these targets.
Rewards and Feedback
Set up the XP Points system to reward players upon beating their PB.
Implement visual feedback, such as on-site confetti, to celebrate achievements instantly.
Gamification Elements
Use the XP Points to advance in ranks or levels, providing further incentives.
Optionally offer secondary rewards like tokens redeemable in the Reward Shop.
Player Engagement
Enhance engagement by incorporating notifications and updates about progress towards the PB.
UI/UX Considerations
Ensure the user interface clearly displays current progress and PB targets.
Optional Solution
If certain elements are challenging to implement:
Simplify Targets: Instead of auto-generated PBs, set standard targets for all players and personalize them gradually as the data collection system becomes more robust.
Manual Updates: Begin with manual updates for PB tracking and aim to automate them as the infrastructure grows(^qnu3).
By following these steps, you can effectively engage players and encourage repeat play through personalized challenges and immediate gratification.
Milestone Beads
Creating a Mission or Tournament based on the "Milestone Beads" concept involves leveraging the gamification elements provided by Gamanza. Here's a plan you can follow:
Mission Structure: Milestone Beads
Objective:
Create a long mission broken into smaller milestones at every 10% progress (e.g., 10 tasks for a 100% completion mission).
Micro-Milestones:
Each 10% completion awards a "bead" that grants small token rewards and triggers a UI animation with a subtle vibration to signify progress. This enhances engagement by providing immediate feedback and a sense of accomplishment.
Rewards:
Use Tokens as rewards for each bead earned. Configure the amount in the gamification platform, allowing players to redeem them in the Rewards Shop.
Activate a subtle UI animation each time a bead is earned to provide visual feedback.
Completion Reward:
Upon completing the entire mission, grant a larger reward, such as additional XP Points or a Token Booster.
Tournament Option
Tournament Design:
Organize a tournament where progression through rounds acts as milestones similar to beads. Every 10% achievement could give a small advantage, like a temporary Token Boost.
Eligibility and Engagement:
Use eligibility settings to define who can join the tournament, based on parameters like player rank.
Leaderboard Integration:
Implement leaderboards to show participant progress, ensuring players can see their standing and the impact of each milestone.
Implementation Considerations
UX/UI Enhancements: Ensure animations and vibrations are subtle to enhance user experience without causing distraction.
Customization Options: Use the platform’s customization features to adjust the frequency, duration, and type of rewards.
Feedback: Keep users engaged by providing clear progress indicators and feedback at each milestone.
If any specific element is not feasible with existing tools, consider using available alternatives like adjustable boosters or enhanced visual indicators for player motivation. If further customization beyond the current platform's capabilities is needed, developing additional plugins or integrations might be necessary.
Rank Stars
To create a Mission or Tournament based on the "Rank Stars" concept, you can use the following approach:
Concept Overview
Rank Stars: This involves assigning players into Ranks, each consisting of 5 mini-stars or micro-levels. These ranks could be visualized as stars, each with 5 points representing progression stages within that rank.
Gamification Data Widget: This widget will display the player's progress through the ranks and levels in a visually appealing way, showcasing the cosmetic flairs awarded at each micro-level.
Implementation Steps
Define Ranks and Levels:
Create a series of Ranks (e.g., Bronze, Silver, Gold), each with 5 micro-levels or stars.
Assign XP Points required to progress through levels and ranks.
Cosmetic Flairs:
Assign cosmetic flairs as rewards for achieving each mini-star within a rank. These could include virtual badges, avatar accessories, or profile enhancements.
Gamification Widget Integration:
Use the Gamification Data Widget to display progression. This widget will update dynamically to show the current rank, the star/micro-level achieved, and flair rewards.
Mission/Tournament Structure:
Structure a mission where players achieve certain objectives to earn XP points, progressing through the ranks.
Alternatively, create a tournament where players compete to reach the highest rank within a given time.
Rewards and Incentives:
Implement optional rewards for completing each rank such as bonus offers, level boosters, or tokens. These can incentivize players to engage more with the platform.
Optional Solution
If technical limitations prevent full implementation of this idea, consider a simplified version:
Focus on the primary Rank progression, using regular levels instead of mini-stars. Add cosmetic flair rewards at specific milestones.
Use the existing widget framework to display rank achievements rather than customizing detailed star progress.
This concept enhances user engagement by offering visual goals and rewards, integrating well with the Gamanza platform.
Time-Trial Missions
To create a Time-Trial Mission with bonus XP rewards and a visible countdown, you can utilize Gamanza's existing mission functionalities. Here's how you can set it up:
Mission Creation
Define the Mission:
Internal Name: Choose a name that describes the mission's time-sensitive nature.
Description: Explain the objective and the time limit.
Set Objectives:
Use existing event triggers like "Completed Wager" or "Completed Deposit". Configure these to work within a specific time frame.
Countdown Implementation
UI Countdown: Integrate a visible timer in the mission UI. Although specific UI capabilities are not directly mentioned in the documentation, using frontend integration options, you can overlay a countdown timer that updates in real-time.
Time Settings
Repetition and Time Unit: Configure the mission to be completed within a set number of minutes. This setup is managed in the mission's time settings, which allows for diverse engagement strategies.
Rewards
Bonus XP: Configure XP points as a reward upon the completion of the mission within the time limit. This can be set in the reward section of the mission setup.
Alternative Solution
If real-time countdown visibility is an issue, consider sending periodic reminders to players or using notification banners if real-time display isn't achievable through available widgets or APIs.
This setup leverages the existing capabilities of Gamanza's platform, ensuring that the mission is both engaging and rewarding for the players. If any specific customization is needed, further documentation or integration might be required.
Booster Mastery
To create a "Booster Mastery" mission with Gamanza Engage, follow these steps using the platform's features:
Setting up "Booster Mastery" Mission
Mission Details:
Internal Name: "Booster Mastery"
Tags: Add a tag like "Gamification" to categorize it.
Internal Description: Briefly describe the mission objectives and rewards.
Objectives:
Objective Type: Create an objective like "Use N different boosters over the month."
Sub Conditions: These can include various booster types or specific conditions for booster usage. You must set at least one sub condition.
Time Settings:
Time Frame: Define the mission to span over a month, ensuring participants have ample time to complete the objectives.
Rewards:
Reward Type: Award a “Booster Savant” badge upon mission completion.
You can also use other reward types like XP Points or Tokens to enhance engagement.
Activation:
Ensure the mission is activated within the Gamanza system, so it appears for participants to join.
Optional Solution
If using multiple boosters isn’t feasible within one mission:
Consider creating a series of smaller missions or a Quest that each focuses on different boosters, eventually leading to the same "Booster Savant" badge as a final reward. This approach can help manage player engagement over time.
Considerations
Verify whether predefined objective types in Gamanza support "booster" actions directly. If not, consult with the technical team for potential custom integrations.
Ensure that all configurations comply with your platform’s capabilities and do not exceed any limits on mission objectives or conditions.
If there’s a need for more tailored configurations or if certain features are unavailable, it might require updates to the system or custom development by the technical team.
Credit-for-Mastery
Mission/Tournament Design: Credit-for-Mastery
Objective: Encourage players to complete difficult mission variants by awarding extra XP using the backend through the Credit XP API.
Steps to Implement:
Identify Hard Missions:
Define and identify which missions are considered "hard". These could be based on complexity, required time, or completion rate.
API Integration:
Use the Gamanza Engage Platform API to credit Experience Points (XP) to players who complete these hard missions. Ensure you have the necessary OAuth client credentials for API access.
Backend Configuration:
Configure the backend to monitor mission completions.
Set up triggers that call the Credit XP API once a player completes a hard mission, automatically adding extra XP to their account.
XP Credit Example:
Use the API to award XP for these specific achievements. You can create custom rules in the Gamanza Engage system to automate this process.
Mission Notification:
Inform players about which missions are eligible for extra XP. This can be communicated through UI prompts within the game.
Reward Distribution:
Players who complete the hard missions will receive the XP boost automatically, and it should be reflected in their player profile in the Gamanza Engage system.
Testing and Optimization:
Test the integration in a sandbox environment provided by Gamanza to ensure that the API calls are functioning correctly.
Optional Solution
If direct integration of the Credit XP API is challenging, consider using Gamanza's reward bundles to distribute multiple rewards, including XP, to players who complete hard missions. This can be managed via a single API request for a smoother implementation.
Segment Bosses
To create a "Segment Bosses" mission or tournament, follow these steps:
Mission Design
Define Segments:
Identify your player segments such as "Casual" and "VIP" using CRM segmentation tools to tailor objectives to each group.
Create Objectives:
For each segment, create tailored objectives. For example, "Casual" players might need to play a certain number of games, while "VIP" players might need to achieve higher stakes activities.
Boss Objective:
At the end of the week, introduce a "boss" objective that requires fulfilling specific criteria unique to each segment. This could involve completing a series of tasks or achieving a special milestone.
Rewards:
Assign segment-specific rewards. For example, "Casual" players might receive bonus spins, while "VIP" players could receive higher-tier bonuses or exclusive items.
Tournament Structure
Setup Tournament:
Use tournament settings to differentiate segment participation. Enable different rules and point configurations specific for "Casual" and "VIP" segments, adjusting difficulty and rewards accordingly.
Eligibility Criteria:
Ensure that each tournament is only accessible to players of the appropriate segment by configuring eligibility settings.
Leaderboard:
Create a leaderboard that rewards the top performers in each segment with additional prizes or recognition. This could drive further engagement.
Optional Solution
If direct customization isn't feasible, consider creating a "Universal Boss" mission that adjusts difficulty based on player interaction data dynamically, allowing for adaptability across player segments.
This setup should align with Gamanza's tools and capabilities to enhance player engagement and personalization.
Progress Nudge CRM
Based on the available documentation, creating a mission or tournament using the "Progress Nudge CRM" idea is feasible with Gamanza's tools. Here's how you can implement it:
CRM Integration:
Utilize the CRM platform to set up automated notifications for players. You can use on-site notifications or push notifications to inform players about their mission progress (e.g., "You’re 70% there!").
Deep Linking:
Ensure that the notifications include a CTA (Call-To-Action) URL that acts as a deep link, directing players back to the mission or game screen. This can be configured in the CRM's notification templates.
Mission Configuration:
Set up missions with repetition and eligibility settings to determine when and to whom notifications should be sent. You can utilize the CRM Segments in Mission Bundles for specifying eligible players.
SDK Usage:
Use the Web Client SDK to manage the real-time visualization of mission progress within the game. This will enhance the player's interactive experience.
Optional Solution:
If deep linking is not fully supported, consider using a standard link that redirects players to a general login page, where they can continue their journey from the dashboard.
This approach combines CRM notifications with interactive elements from the SDK to engage players and enhance their gaming experience through progress updates and easy access to missions.
Build-a-Quest
To create a "Build-a-Quest" mission using Gamanza's capabilities, you can follow these steps:
Step 1: Define Your Task Library
Create a task library with a variety of objectives from which players can choose. This library can include tasks like:
Make a deposit
Log in daily
Play a specific number of games or rounds
Complete a withdrawal
Refer a friend
Verify account details
Each task should be fully customizable with specific parameters.
Step 2: Create a Mission Structure
Mission Details:
Set the internal name, add relevant tags, and provide a description for each mission.
Objective Selection:
Allow players to choose three tasks (A/B/C) they want to complete. These tasks will make up their personalized quest.
Configure these objectives with the necessary parameters, like required actions or conditions that need to be met.
Reward Curve:
Define a bespoke reward curve based on the complexity or combination of tasks chosen. For example, completing more challenging tasks could yield higher rewards.
Step 3: Implement and Launch
Use Gamanza's platform to set up these missions in the Missions Library. The system allows you to edit, duplicate, or delete missions as needed.
Set the activation and time settings that define when players can participate in these quests.
Optional Enhancements
Introduce variability or surprise elements to increase engagement, such as mystery rewards or bonus points for completing quests in a certain timeframe.
This approach aligns with Gamanza's capabilities and allows for a highly customizable player experience. If additional specific requirements are needed, documentation may need to be created to support further custom functionality.
Reward Bundler
Creating a mission or tournament based on the Reward Bundler concept is a feasible idea using Gamanza's existing gamification mechanics. Here's a way to implement it:
Mission or Tournament Design
Mission: Reward Bundler Challenge
Objective:
Encourage players to craft a prize by selecting any two of the following: a small XP bump, a token pouch, or a 30-minute booster.
Pricing Mechanism:
Use real-time price adjustments based on demand or player's activity levels. This can be implemented by setting token values dynamically in the Reward Shop.
Reward Shop Integration:
Create Reward Shop items corresponding to each part of the bundle, allowing players to purchase and customize their rewards.
Mission Mechanics:
Configure missions to include objectives that require players to use their crafted rewards within a specified timeframe.
Tournament: Craft & Win Tournament
Objective:
Players participate by crafting their rewards using the Reward Bundler. Points are awarded for crafting and using rewards during gameplay.
Leaderboard Configuration:
Assign rewards to top positions. This can include crafted items like XP Points, token bonuses, or boosters.
Eligibility and Timeframe:
Define eligibility criteria based on ranks or previous activity levels. Set a specific active period for the tournament to encourage participation within limited timeframes.
Dynamic Pricing Strategy:
Implement dynamic pricing by connecting the reward bundling option to real-time analytics on player behavior and market dynamics.
Optional Solutions
Virtual Currency and Token Management:
Utilize virtual currency features to manage how players acquire tokens for crafting their rewards.
CRM Events:
Leverage CRM triggers associated with reward status changes to engage players throughout the mission or tournament.
This concept integrates well with Gamanza's existing systems, using Missions and Reward Shop mechanics. If further customization is required, additional documentation or system updates might be necessary.
Avatar Loadouts
Here's a way to create a mission or tournament based on the "Avatar Loadouts" gamification idea:
Mission: "Charm Collector"
Objective
Mission Name: Charm Collector
Mission Description: Players will embark on creative missions to earn unique charms for their avatars. Each charm represents a milestone achieved during the mission.
Objective Steps:
Complete a Series of Challenges: Players must complete a set of mini-missions, such as:
Log in for 7 consecutive days.
Play a specific game to a certain level or number of rounds.
Make a specified number of deposits.
Engagement Tasks: Encourage social interactions such as referring friends or participating in community forums.
Time Settings
Missions can be configured to repeat weekly or monthly to maintain engagement.
Rewards
Upon completion of each mission, players receive a unique cosmetic charm for their avatar. These charms can be displayed on the player's profile to showcase their achievements.
Rewards can be configured in the system using XP Points, tokens, etc., to enhance the player's sense of possession and customization.
Optional Solution: Tournament with Charms
Tournament Concept
Tournament Name: "Battle of the Charms"
Format: Players participate in various gaming challenges to earn points. The top performers will receive exclusive avatar charms as prizes.
Eligibility and Rewards
Define player eligibility to ensure inclusivity or target specific groups, like high engagement players.
Top players receive rare cosmetic charms, further driving engagement by showcasing these charms on leaderboards and profiles.
This structure aligns well with Gamanza's current gamification frameworks and enhances player engagement through creative and personalized rewards.
Strategy Sandbox
To implement a "Strategy Sandbox" mission with alternative routes and simulated payouts, you can follow these steps:
Setup and Concept
Mission Details:
Set up a mission in the Gamanza Engage system by entering an internal name, description, and relevant tags.
Design the Routes:
Create two alternative mission paths. Each route can consist of different objectives, such as making a deposit, completing a wager, or engaging in specific games.
Simulated Payouts:
For each route, simulate potential outcomes by assigning hypothetical rewards or bonuses. This can be done using Gamanza's Rewards Engine where you set up rewards like XP Points, Tokens, or Bonuses.
Implementation
Objective Configuration:
Define the objectives for each route. These can include conditions like deposit amounts or specific game actions.
Player Decision:
Present the player with the option to choose between the two routes using a UI element, such as a widget integrated into the platform.
Lock-In and Progress:
Once a player selects a route, lock the decision, ensuring any progress or achievements are tied to their chosen path.
Simulated Outcomes:
Highlight potential rewards on each route, allowing players to see what they might earn, injecting a layer of strategy on their choice.
Optional Enhancements
Mission Bundle: Combine multiple missions into a bundle that allows progression based on route completion.
Dynamic Feedback: Utilize real-time feedback to show potential outcomes and achievements for each route selected.
By setting up missions with alternative paths and simulated outcomes, you offer players a customized experience that leverages strategic thinking, enhancing engagement and loyalty.
Combo Meter
To create a mission or tournament using the Combo Meter concept, follow these steps:
Mission Creation
Mission Details:
Internal Name: Choose a relevant name for internal tracking.
Tags: Add tags, such as "Combo Meter" under the Gamification category.
Objectives Configuration:
Combo Multiplier Objective: Configure an objective that requires players to chain consecutive actions within short windows. For example, spinning a set number of times or completing specific tasks quickly.
Sub Conditions: Define sub-conditions to specify actions (e.g., type of game, time constraints).
Feedback Mechanism:
Utilize pop-feedback to notify players when they achieve combo chains. This can be integrated using HTML-based notifications.
Rewards:
Set rewards for achieving combos, such as bonus points or tokens.
Activation:
Include feature flags in the sidebar widget to activate combo mechanisms.
Tournament Setup
General Tournament Details:
Internal and External Name: Choose a name that conveys the excitement of combo achievements.
Tags: Add tags for easy categorization.
Points Configuration:
Assign points based on the number of successful combos. Configure objectives using combo multipliers.
Eligibility & Objectives:
Define player eligibility and objectives focusing on rapid action completion to activate combo meters.
Leaderboard:
Utilize leaderboard features to track and display achievements in real-time.
Rewards:
Display rewards during live tournaments, keeping players motivated.
This setup leverages Gamanza’s existing infrastructure, ensuring an engaging and competitive environment. If further customization is necessary, refer to specific documentation for integrating new gamification elements.
Player-Voted Shop Drop
To create a mission or tournament based on the "Player-Voted Shop Drop" gamification idea, follow these steps using the available tools from Gamanza:
Mission Design: Player-Voted Shop Drop
Objective: Engage players to vote on the next week's exclusive item in the shop. Reward participation and purchase of the winning item.
Setup:
CRM Poll Creation: Use CRM tools to create a poll asking players to vote on a selection of SKUs for the next exclusive shop item.
Voting Incentive: Assign a small reward for participating in the poll. This could be XP Points or a token bonus.
Announcement: Use CRM to inform players about the winning item and when it will be available in the Reward Shop.
Rewards:
Participation Reward: Upon voting, players receive a small reward, such as bonus tokens or points.
Purchase Reward: Players who buy the winning item when it appears in the shop could receive an additional reward, like a rare booster.
Timing:
Run the poll for a set period, e.g., Monday to Thursday.
Announce the winning item and make it available for purchase the following week.
Notification:
Use CRM for targeted notifications before, during, and after the poll to increase engagement.
Tournament Design (Optional)
Tournament Type
Run a tournament around the voting event where players earn points for every vote they cast and additional points for purchasing the winning item when available.
Leaderboard:
Offer a leaderboard within the CRM platform for transparency and motivation.
Winners receive exclusive items, additional tokens, or boosters.
Eligibility:
Define eligibility criteria, such as player rank or activity level, to enter the tournament.
This approach can help transform the customer experience into a fun and personalized journey, aligning with Gamanza's goals.
Experiment Badges
To create a mission or tournament based on the "Experiment Badges" idea, consider the following steps:
Mission: "Experiment Explorer"
Objective:
Try New Channels: Encourage users to open their first web push notification.
Feedback with NPS: Prompt users to provide feedback via a tiny Net Promoter Score (NPS) card.
Steps to Implement:
Set Objectives: Use the mission creation tools to specify objectives such as "Open your first web push" and "Submit NPS feedback".
Rewards: Offer rewards like XP Points, Tokens, or Boosters for completing objectives.
Feedback Mechanism: Integrate a small NPS feedback form after the main objective is met.
Meta-Mission Structure: Configure this as part of a larger meta-mission that includes experimenting with various other channels.
Tournament: "Channel Challenger"
Objective:
Compete to see who can explore the most new channels and provide feedback the quickest.
Setup:
Eligibility: Define which players can participate based on prior engagement or random selection.
Leaderboard: Use Leaderboards to track the highest scores based on channel exploration and feedback.
Dynamic Rewards: Offer rewards at various milestones—such as first feedback, highest NPS score submitted, etc..
Duration: Set specific periods for the tournament to enhance engagement and create urgency.
This idea leverages Gamanza's gamification tools effectively to drive engagement through new channel experiments while gaining valuable feedback. If adjustments are needed, consider consulting the APIs and gamification widgets available in the Gamanza platform.
Discoveries Log
I couldn't find specific documentation on implementing a "Discoveries Log" feature. However, here's a general approach you can consider for developing this gamification idea:
Concept
Create a UI timeline that records significant "firsts" like the first tournament or first mission chain, accompanied by satisfying micro-animations to enhance user engagement.
Implementation Steps
Design the Timeline UI:
Layout: Develop a visually appealing timeline interface. Each entry should be a milestone marked with icons or images.
Micro-Animations: Implement animations for when a new discovery is added. This can be done using CSS animations or JavaScript libraries like GSAP.
Responsive Design: Ensure the timeline is responsive to different device screens.
Data Handling:
Data Fetching: Integrate API calls to fetch user data related to firsts. This could involve connecting to your backend database to retrieve relevant records.
Real-Time Updates: Use WebSockets or a similar technology to enable real-time updates to the timeline as users complete new activities.
Widgets Integration:
Develop widgets for the dashboard where users can see their next potential discoveries or recently unlocked milestones.
Optional Solutions if Challenges Arise:
Simplified Version: Start with a basic static timeline without real-time updates or complex animations and gradually build up as the project progresses.
User Feedback: Implement user feedback mechanisms to gather insights on which features users find most engaging and make iterative improvements.
This approach gives you a structured path to develop the Discoveries Log concept. If feasible, consider creating prototypes and gathering user feedback to refine the design and functionality.
Sequencer Missions
To create a "Sequencer Mission" where players arrange the order of sub-tasks and are rewarded for executing them in a specific sequence, you can follow these steps:
Design the Mission Structure:
Break down the mission into sub-tasks or objectives. Each sub-task represents a step the player needs to take.
Example subtasks might include: "Make a deposit," "Play a specific game," and "Complete a login."
Set the Task Sequence:
Define the correct sequence for completing the tasks. This sequence will be used by the engine to validate the player's progress.
For instance, the sequence could be: 1. Play a game, 2. Make a deposit, 3. Complete account verification.
Configure Objectives:
In the Gamanza platform, configure each sub-task as an objective within the mission. Use the platform settings to define necessary sub-conditions, such as the number of times a task must be completed or specific games to play.
Validation and Reward:
Implement a rules engine to check if the player completes the tasks in the specified order. If the sequence is correct, the engine grants a bonus.
Rewards might include points, virtual currency, or other incentives.
Testing and Launch:
Test the mission to ensure that the sequence validation works as expected.
Launch the mission to your player base, providing clear instructions on how to participate.
In case this precise functionality is not possible due to platform limitations, a workaround would be to guide users through the tasks explicitly by creating separate missions that need to be completed in sequence manually. This may mean setting a prerequisite for each subsequent mission based on the completion of the previous task.
Rapid Feedback Loop
Creating a rapid feedback loop with instant on-site toasts after every mission sub-action is possible with Gamanza's existing features:
Mission Implementation
Real-Time Feedback: Use the events system to trigger notifications upon completion of each mission sub-action, such as login, deposit, or wager. This can be set up using the Gamanza Player Engagement Platform, which processes real-time events for mission tracking.
On-Site Toast Notifications: Implement the instant feedback using on-site notifications. The platform supports various triggers including completed deposits, wins, and logins, which can display an immediate notification once an action is completed.
SDK Integration: Use the Gamanza SDK to ensure seamless integration of these notifications across different platforms, thus supporting a cohesive experience whether on-site or via other managed environments.
Optional Solution
If immediate on-site toasts are limited by event processing speed or system constraints, consider using:
Queued Notifications: Implement a slight delay buffer for on-site notifications to ensure they are delivered reliably without overwhelming the user interface. This ensures system smoothness while maintaining user engagement.
Progressive Disclosure: Instead of toasting after every sub-action, aggregate feedback at strategic milestones to enhance perception of progression and achievement.
If further customization is needed, refer to the SDK documentation for advanced integrations.
Token Vault
To create a mission or tournament based on the "Token Vault" gamification idea, here's a structured approach:
Token Vault Mission
Objective: Encourage players to accumulate and redeem tokens through engaging activities.
Components
Animated Token Vault Widget:
A widget visibly fills as players earn tokens.
Upon reaching targeted milestones, an animation plays, indicating the vault is near to opening.
Mission Structure:
Objective: Earn a predetermined number of tokens.
Activities: Tasks to earn tokens might include playing games, logging in daily, or completing specific actions like depositing or wagering a certain amount.
Reward: Access to a unique "vault open" animation and a reward from the reward shop.
Visuals and Feedback:
Use interactive visuals to show progress toward the vault opening.
Regular feedback, such as notifications or congratulatory messages upon reaching major token milestones.
Token Vault Tournament
Objective: Engage players in competitive play to see who can accrue the most tokens.
Components:
Tournament Setup:
Industry: Choose between Casino or Sports.
Tournaments Points: Award points for token accumulation rather than direct XP or other metrics.
Participant Objectives:
Encourage various activities to earn tokens, like betting on specified games or reaching certain wagering amounts.
Each action contributes to their overall tournament score based on predefined rules.
Dynamic Rewards:
Use the vault mechanic as a visual leaderboard.
Top players get to witness the "vault open" animation first and earn additional rewards.
Engagement Enhancements:
Integrate triggers for milestones reached (e.g., small animations for significant token collection events).
Offer periodic incentives to maintain engagement.
Optional Adjustments
Customization: Adjust the mission difficulty or the number of tokens required based on player feedback.
Visual Tweaks: Enhance the animations or the graphics of the vault to keep the experience fresh and exciting.
This mission or tournament idea leverages gamification principles to keep players engaged, using visual feedback and competitive elements to encourage returning gameplay and interaction.
Inventory Shelf
Creating a mission or tournament based on the "Inventory Shelf" idea with scarcity labels can be both engaging and rewarding. Here's a step-by-step approach to set this up:
Mission/Tournament Concept:
Objective: Introduce a system where players can see their owned boosts, skins, or orders accompanied by scarcity labels (e.g., "1 of 100"). This can enhance the feeling of exclusivity and drive engagement through competition.
Setup Process
Define Tournament Parameters:
Internal and External Details: Assign an internal name and a descriptive external name that will be visible to players. Provide terms and conditions that participants must agree to.
Scarcity Labels: Each boost or skin should have a label showing rarity (e.g., "1 of 100"). This can be highlighted in the Leagueboard or widgets.
Configuration:
Eligibility: Determine which players can participate (all players, specific ranks, or segments). Utilize CRM tools if available.
Industry and Tournament Type: Choose applicable activities like Casino games, Sports, etc. Points should be assigned based on set criteria (e.g., completing missions using certain skins or boosts).
Rewards System:
Leaderboard Configuration: Assign rewards to the top positions. You can offer Tokens, XP Points, or Boosters as rewards.
Scarcity-based Rewards: Consider offering special or rare items as rewards for top performers, which ties back to the scarcity theme.
Active Period and Filters:
Set the duration of the tournament (e.g., Weekly, Monthly). Consider using filters to define eligible activities, such as minimum bet amounts or specific games.
Player Engagement:
Use widgets to display real-time updates on available and out-of-stock items, enhancing the competitive atmosphere by notifying players when items they desire become available.
Optional Enhancements
Dynamic Notifications: Implement a system where players receive notifications when items are low in stock or become available again.
Segmentation for Targeting: Use gamification-based segments to create tailored experiences and motivate different player categories.
This setup leverages the existing gamification framework within Gamanza to create an engaging and interactive player experience centered around scarcity and competition. If further customization is needed, additional documentation or development could refine the experience.
Rank Insurance
To create a Mission or Tournament based on the "Rank Insurance" idea, follow this approach:
Mission: "Rank Protector Challenge"
Objective: Offer players a series of tasks that, upon completion, reward them with a "Rank Insurance" item from the Reward Shop, which prevents rank decay for 7 days.
Steps to Create the Mission:
Mission Details:
Internal Name: Rank Protector Challenge
Tags: Gamification, Rank Insurance
Internal Description: Encourage players to maintain their rank by completing objectives to earn a Rank Insurance item.
Objectives:
Objective 1: Log in daily for 7 consecutive days.
Objective 2: Make a minimum deposit of €20 three times during the mission period.
Objective 3: Participate in specific games or activities (e.g., tournament participation, complete 100 spins in a specified slot game).
Rewards:
Offer the "Rank Insurance" shop item as a reward for mission completion.
Time Settings:
Set the mission to last 14 days, ensuring ample time for players to complete tasks.
Tournament: "Rank Defender Competition"
Concept: A tournament where players earn points through specific activities, with top players gaining access to the "Rank Insurance" item in the Reward Shop.
Steps to Set Up the Tournament:
General Details:
External Name: Rank Defender Competition
Eligibility: Open to players with specific ranks or those who have purchased Rank Insurance from the shop.
Points Configuration:
Points for Objectives:
Earn points for each successful daily login during the tournament period.
Additional points for placing in the top 10% of another concurrent tournament.
Bonus points for purchasing any item from the Reward Shop.
Rewards:
Top players on the leaderboard receive the "Rank Insurance" item, extending their rank protection.
Duration:
Tournament runs for 7 days, encouraging quick and frequent participation.
This setup not only incentivizes engagement through completion of various tasks but also offers valuable rewards that help maintain player ranks.
Wishlist & Price Alerts
Creating a Mission or Tournament for Wishlist & Price Alerts
Here's how you can implement your gamification idea using Gamanza's capabilities:
Mission: "Wishlist Watcher"
Objective: Encourage players to engage with the wishlist feature.
Players add items to their wishlist.
Players receive CRM alerts for price cuts or restocks automatically when they enable notifications.
Rewards:
Award tokens or points for each interaction with the wishlist (e.g., adding items, acknowledging alerts).
Provide bonus points or a special badge for making a purchase through a wishlist item.
CRM Integration:
Use CRM triggers to send personalized alerts when wishlist items are restocked or discounted.
Gamification Tools:
Leverage the reward shop to offer discounts or exclusive items for active wishlist users.
Use missions to create objectives that encourage usage of wishlist features.
Tournament: "Wishlist Challenge"
Structure:
Create a time-limited tournament where players earn points for wishlist activities.
Points are awarded for adding items to the wishlist, reacting to notifications, and purchasing wishlisted items.
Leaderboard:
Display a real-time leaderboard for the most active wishlist participants.
Offer prizes from the reward shop to top performers.
Notifications and Engagement:
Send automated messages to players, encouraging them to participate and reach milestones within the tournament.
Use on-site notifications for players approaching the top of the leaderboard.
Optional Solution
If direct integration with SKU alerts is challenging, consider providing a general campaign for wishlist users:
Launch a promotional campaign where players earn rewards for keeping items in their wishlist for a specified period.
Involve gamified challenges to encourage ongoing engagement while simplifying backend requirements.
If any components described here are not yet supported or integrated, documentation updates or feature developments may be needed.
Ownership Milestones
Mission or Tournament: "Treasurer Milestones"
Objective: Create a gamified experience rewarding players for maintaining a token balance at or above specific thresholds, earning them XP and other rewards as they achieve different "Treasurer" ranks.
Mission Setup
Name: Treasurer Milestones
Description: Players earn XP and titles by maintaining a token balance above set thresholds. Achieving higher thresholds unlocks greater rewards.
Milestones:
Treasurer I: Maintain a balance of 100 tokens.
Treasurer II: Maintain a balance of 500 tokens.
Treasurer III: Maintain a balance of 1000 tokens.
Rewards:
Treasurer I: 50 XP
Treasurer II: 150 XP
Treasurer III: 300 XP
Data-Fetch Requirement:
Automatically check the token balance at regular intervals to update progress.
Tournament Setup
Industry: Casino or Sports (select based on player preference)
Type: Token Balance Tournament
Duration: One month
Leaderboards and Points Configuration:
Players earn points each day their token balance remains above the milestone thresholds.
Points are specific to the tournament and not related to XP or token currency.
Rewards Configuration:
Weekly Top Performers: Special badges or tokens that can be redeemed in the Reward Shop.
Final Top 10: Exclusive prizes or high-value items.
Eligibility:
Players must maintain a designated minimum token balance throughout the tournament to participate and compete.
Additional Features
On-Site Notifications:
Inform players when they approach a milestone or when their balance falls below a required threshold.
Campaign Integration:
Boost engagement by offering XP boosters or token multipliers as part of other ongoing campaigns.
This concept uses existing gamification tools effectively and can be customized according to player feedback and engagement statistics.
Order History Cards
Here's how you can create a Mission or Tournament based on the "Order History Cards" gamification idea with the use of the Reward Shop SDK:
Mission: "Memory Lane Reorder Challenge"
Objective:
Encourage users to revisit their order history and reorder previous experiences. This reinforces product engagement and customer retention by using the “Reorder” call-to-action on rich order cards.
Steps to Create the Mission
Mission Details:
Internal Name: Memory Lane Reorder Challenge
Tags: Gamification, Loyalty
Internal Description: Inspire users to relive and reorder past purchases to earn exclusive rewards.
Objectives Configuration:
Objective 1: User must reorder at least 3 items from their order history.
Sub Conditions:
Reorder must be from different past orders to ensure diversity.
Use the “Reorder” button on the order card to track engagement.
Rewards:
Grant XP Points and Tokens redeemable in the Reward Shop as incentives.
Offer a special badge or memory-related title to symbolize completion and progress[9gWd].
Timeframe:
Set a limited time period to create urgency and excitement[eHgY].
Activation:
Activate the mission to all users with a history of 5+ previous orders to ensure relevancy.
Optional: Tournament "Order Champion"
If the idea of a mission doesn't fully capture your objective, consider hosting a tournament:
Tournament Setup:
Objective: Encourage a large number of reorders within a set timeframe. Users earn points for every successful reorder.
Point System:
Each successful reorder grants players points.
Bonus points for ordering from a new category.
Rewards Structure:
Top players with the most points will receive significant rewards such as vouchers or premium membership benefits.
If there are any challenges in implementing this idea due to SDK limitations, adapting the objectives or utilizing only particular elements like XP rewards or badges could provide an effective alternative[9gWd].
Personal Shop Skin
Mission Creation: Personal Shop Skin
Objective
Unlock a cosmetic shop theme after completing a certain number of orders.
Step 1: Mission Details
Internal Name: Shop Skin Unlock
Tags: Gamification, Cosmetic, Shop
Internal Description: Unlock special shop theming after fulfilling N order completions.
Step 2: Objectives
Objective: Complete N orders.
Sub Conditions: Ensure the orders' completion is tracked.
Description: "Complete N orders to unlock a new shop theme!"
Step 3: Rewards
Reward: Unlock a cosmetic theme for the shop interface.
Additional Rewards: Could include XP points or tokens for further incentives.
Optional Solutions
If it's challenging to implement directly as a mission:
Tournament-based Approach:
Organize a time-limited tournament where completing orders counts towards points.
Top scorers unlock the shop skin.
Mission Bundle:
Create a Mission Bundle that includes a sequence of different tasks, with order completion as one of them. This encourages broader engagement.
If these options are not suitable, then additional documentation or an API update might be necessary to facilitate specific features related to the cosmetic theming unlocks.
Collections
Here's a way to create a mission or tournament using the "Collections" gamification idea, specifically for a "Winter Series" themed set with a completion bonus:
Creating a Mission
Mission Setup:
Internal Name: "Winter Series Collection".
Tags: Add tags like "Winter", "Collection", or specific event-related keywords.
Description: Outline the theme and objectives to grasp the player's interest.
Objectives:
Define a set of tasks related to the winter theme. For example:
Complete 100 spins on winter-themed slots.
Log in daily during the series.
Achieve certain wins in selected games.
Use sub-conditions to organize these objectives with multi-selection where applicable.
Rewards:
Offer a completion bonus through the Rewards Shop, such as exclusive items, tokens, or XP points.
Create tiered incentives to motivate engagement throughout the series.
Tournament Setup
General Tournament Details:
Set up a tournament specifically for the Winter Series.
Define eligibility criteria and configure game categories (e.g., only winter-themed games).
Points and Objectives:
Assign points based on completing specific objectives, similar to the mission setup.
Use different types of objectives with reward structures to encourage participation.
Leaderboard and Rewards:
Incorporate a leaderboard to foster competition.
Offer rewards like cash bonuses, tokens, or unique badges for top players.
Alternative Solutions
If the current setup doesn't support direct use of "Collection" bonuses, consider grouping missions into a "Mission Bundle." Players finish a series of missions to unlock a larger reward.
Alternatively, explore using the Reward Shop to offer unique items or experiences upon completing the Winter Series.
This setup leverages Gamanza's customizable gamification and reward systems to create a compelling and engaging player experience. If this aligns with your goals, you can utilize the documented processes and systems to bring the Winter Series to life.
Earnable Currency Names
To create a mission or tournament using the concept of earnable currency names, you can incorporate the customized tokens into your gamification strategy. Here's how you might implement this:
Mission Design: "Chip Collector"
Objective: Encourage players to engage in various activities to collect branded tokens, referred to as "Chips."
Mission Details:
Name: Chip Collector
Description: Players earn Chips by completing specific objectives, such as logging in daily, making deposits, or playing designated games.
Rewards: Accumulate a certain number of Chips to unlock bonuses, free spins, or exclusive offers.
Steps to Implement:
Create Personalized Tokens: Define "Chips" as the currency and ensure they are visible in the player's widget.
Set Objectives: Configure objectives using Gamanza Engage's backend, such as daily logins or game participation.
Customize UI: Reflect the "Chips" branding in the UI to enhance personalization.
Utilize Tokens Rules: Set rules on how Chips can be earned, possibly overriding default settings for marketing purposes.
Tournament Design: "Chip Championship"
Tournament Type: Design a competitive event where players collect Chips to climb a leaderboard.
Tournament Details:
Name: Chip Championship
Description: Compete against others by earning Chips through gameplay. The top players receive exclusive rewards.
Eligibility: Include eligibility requirements based on player ranks or previous achievements.
Setup Process:
Define Points System: Assign points for earning Chips through different objectives such as deposits or wager events.
Leaderboard: Implement a real-time leaderboard to track player standings.
Rewards Structure: Offer rewards like additional Chips, special bonuses, or exclusive access events for top performers.
This setup allows for a fully customized and engaging user experience, leveraging personalized currency to drive engagement and loyalty. If the branding of tokens as "Chips" is not feasible in your current system, you may need to configure the backend to support custom currency names and UI updates.
Player Ledger
To create a mission or tournament based on the "Player Ledger" gamification idea, you can use Gamanza's tools to enhance player experience by making the log of all credits/debits accessible. Here's how you can structure it:
Mission: "Account Guardian"
Objective: Encourage players to regularly check their Player Ledger to see all transactions and ensure transparency.
Steps:
Log In: Require players to log in to access the Player Ledger.
Check Transactions: Players must check their ledger a certain number of times in a week.
Confirmation: Players confirm understanding by taking a brief quiz on one of their recent transactions.
Rewards: Points or tokens for each confirmed check, with extra rewards for perfect quiz scores.
Tournament: "Ledger Master"
Objective: Reward players for maintaining active engagement with the Player Ledger.
Configuration:
Points: Award points for each day a player views their ledger. Additional points for correcting or questioning discrepancies.
Leaderboard: Track engagement over a month and reward top participants with bonuses.
Rewards: Top ranked players receive exclusive tokens, XP points, or in-game bonuses.
Squad Missions (Invite-Only)
Based on Gamanza's gamification capabilities, it's possible to create "Squad Missions" as you described. Here's how you can implement it:
Concept Overview
Invite-Only Missions: You can create private missions that are only accessible to selected segments, such as VIPs. This allows for exclusive and personalized experiences.
Segment-Scoped Missions: Use segmentation to target specific groups within your user base. This involves defining the eligibility criteria, which can be based on attributes like player rank or behavior.
Shared Goals and Individual Rewards: Design missions where squad members work together towards a common goal. However, each member can receive individual rewards based on their contribution.
How to Implement
Mission Creation:
Navigate to the Missions Library in Gamanza Engage.
Click on "Create a Mission" and set the objectives and rewards.
Define shared goals for the squad. Each member can have specific sub-objectives or contributions.
Segmentation:
Use the segmentation tools to create targeted player groups. Define criteria for segments such as VIP status or specific behavior patterns.
Customization and Engagement:
Customize mission objectives and rewards to align with the preferences of the segment.
Use Mission Bundles to group related missions with timeframes and special events for enhanced engagement.
Invite and Communicate:
Send personalized invitations to selected players.
Utilize on-site notifications or email campaigns to engage with players and inform them about their squad missions.
Optional Solutions
Tournament Option: If you'd prefer a competitive element, you could create a "Squad Tournament" where teams compete against each other, using the tournaments feature in Gamanza Engage.
This structure leverages Gamanza’s capabilities effectively to create engaging and personalized squad-based experiences. Let me know if you need more details on setting up each part.
Shadow Challenges
To create a "Shadow Challenges – Beat the Median" mission using the Gamanza Engage platform, you'll need to leverage its customizable Missions feature. Here's a step-by-step guide on how you might set it up:
Define the Objective:
The objective is for players to complete a task "X" amount faster than a median time calculated from similar players. This could be based on tasks like making deposits, completing certain numbers of wagers, or other trackable actions within the platform.
Configure Mission Details:
Use the Missions customization options to set up the mission's essential details. Enter the internal name, tags, and description to specify what the mission entails and any relevant conditions.
Set Up Real-Time Tracking:
Utilize real-time events such as Completed Deposit, Wager, etc., to track players' actions. These events are essential for monitoring players' progress and performance.
Implement Median and Tracking Logic:
While the platform provides customization, setting up specific logic to calculate and compare median performance may require additional data management outside the standard platform features. If there's an API or external system available, it can collect data on player actions to determine the median completion time.
Create Incentive and Reward Structure:
Define a rewarding system for players who beat the median time. The incentives could range from points, badges, or tangible rewards based on platform capabilities.
Bundle into Quest or Tournament:
Consider bundling this mission with other related tasks to form a Quest or integrate it into a Tournament setting, allowing for competitive motivation and broader participation.
Optional Solution
If direct median tracking is complex, consider a simpler proxy measure:
Use Segmentation:
Instead of exact medians, create segments or tiers of typical player performance and challenge players to outperform a predefined "average" metric within these segments.
Overall, the idea is feasible with the platform's current capabilities, but exact implementation might require some creative data handling or integration with additional tools. If further customization is necessary, such as median-specific calculations, additional documentation or development may be required.
Shop Trends
To create a Mission or Tournament based on the "Most redeemed this week" carousel, you can incorporate several gamification strategies:
Mission Idea
Objective: Encourage frequent engagement with the Reward Shop and highlight popular items to drive more redemptions.
Mission Name: "Weekly Top Picks Challenge"
Goal: Redeem at least three items from the "Most redeemed this week" carousel.
Duration: Weekly reset to refresh and introduce new popular items.
Incentives: Offer bonus reward points for completing the mission within the week.
Mechanics:
Display a carousel showcasing the top redeemed items for the week to provide social proof and influence purchasing decisions.
Introduce a points multiplier for these items to encourage their redemption.
Social Proof Element:
Include notifications when items are redeemed by other users, leveraging social influence.
Tournament Idea:
Objective: Create a competitive environment that rewards user engagement and frequent participation.
Tournament Name: "Redemption Rumble"
Structure: Weekly competition with a leaderboard tracking total redemptions.
Goal: Accumulate the most points through redemptions from the carousel items.
Duration: One week, with new tournaments starting every Monday.
Rewards: Top 3 users receive exclusive items or extra reward points.
Mechanics:
Utilize a leaderboard reflecting total redemptions, refreshed weekly to keep competition fierce and manageable.
Highlight micro-achievements for close competitors to maintain engagement and competition.
These strategies should support the feasibility of the "Most redeemed this week" carousel and align with the overarching gamification goals of boosting engagement and user interaction with the Reward Shop.
Mentor Boost
To create a Mission or Tournament based on the "Mentor Boost" gamification idea, follow these steps using Gamanza's platform capabilities:
Mission Design
Create a Mission:
Use the "Create a Mission" option in the Missions Library.
Enter details like the Internal Name, Tags, and Internal Description.
Set Objectives:
Configure objectives that require players to complete a tutorial mission. This can be a specific task that initiates the mentoring process.
Add a condition where completing the tutorial within 48 hours rewards mentees and grants tokens to mentors.
Rewards:
Assign tokens as a reward for mentors when their mentees complete the tutorial within the specified time frame.
Optionally, offer badges or banners (e.g., "Guide" banner) to mentors who successfully guide new players.
Tournament or Gamified Experience
Tournament Structure:
Consider creating a Tournament where mentors earn points when their mentees complete missions successfully and promptly.
Use customizable Tournament Points assignments to allocate points based on mentee success within 48 hours.
Leaderboard and Engagement:
Implement a leaderboard that tracks the most successful mentors in guiding their new players.
Engage participants by displaying progress and rankings prominently.
CRM Integration:
Utilize CRM to send reminders or motivational messages to both mentors and mentees, encouraging completion within the target time.
This concept leverages Gamanza's customizable mission and tournament features to create a meaningful mentoring experience, encouraging player interaction and engagement. If any functionalities are missing, further documentation or feature requests may be considered for expansion.
Season Clubs
To create a gamification experience based on the "Season Clubs" idea, you can utilize the features of Gamanza Engage as follows:
Concept Overview
Seasonal Houses Auto-Assignment: Players are automatically assigned to a seasonal house, such as North or South, to create friendly competition.
Team Progress Bars: Each house progresses collectively based on the completion of missions by its members.
End-Season Rewards: Members of the winning house receive special rewards at the end of each season.
Implementation Steps
Auto-Assignment to Houses:
Use the Segments feature in Gamanza to automatically categorize players into different houses. You can create segments based on criteria such as player activity level, registration date, or random distribution.
Creating Missions:
Utilize the Missions feature, which allows you to create customizable objectives or tasks. Missions entice players to perform actions that contribute to their house's progress.
Bundle missions together for a consistent experience across the season, providing a mix of individual and house objectives.
Missions Library:
Set up the missions using the Missions Library, where you can define mission types, objectives, and rewards. Missions can trigger based on events like deposits, logins, or wagers.
Progress Tracking:
Implement a team progress bar widget visible to players, showing how much progress each house has made. Utilize real-time events to update progress bars dynamically.
End-Season Rewards:
At the end of each season, rewards can be distributed based on the performance of each house. Use the Rewards feature to configure different rewards depending on the house rankings.
Player Engagement:
Enhance player engagement with notifications and updates using the customizable HTML-based notifications feature.
Leaderboard and Rewards:
Use the Tournaments feature to have a leaderboard of house performance and allocate rewards based on this ranking.
By following these steps, you can implement a rewarding and engaging "Season Clubs" experience within the Gamanza Engage platform. If specific features are not available as described, please consult detailed documentation or consider custom development.
VIP Circles
To create a "VIP Circles" mission or tournament for VIP players, you can utilize some features from the Gamanza platform. Here's how you could implement it:
VIP Tournament or Mission Chain:
Customization and Segmentation:
Use the Segmentation feature to identify VIP players. You can create a custom segment with properties like {is_vip=true, accountStatus='active'}. This will help you invite only those players who fit the VIP criteria.
Invite-Only Setup:
For both tournaments and missions, you can designate them as "invite-only" by limiting the eligibility field. This ensures that only players from the VIP segment can view or participate in these exclusive events.
Missions:
Create customizable missions or bundle them into a Mission Chain specifically for VIP players. These missions can include higher level objectives that accommodate VIP interests, like larger deposit or wager requirements.
Tournaments:
Set up VIP-only tournaments by configuring the tournament settings to include eligibility rules for your VIP segment. Use custom objectives like Deposit Events, and tailor point structures that could be separate from regular points or tokens.
Display and Communication:
Use the modular Sidebar Widget to make missions and tournaments visible only to eligible VIP players. Include tags like "Invite-Only" to communicate the exclusivity of these events.
Optional Solutions:
If the exact implementation of "VIP Circles" does not fit within the current capabilities:
Alternate Incentives: Offer other exclusive benefits like special bonuses or boosters that are tied into the mission or tournament rewards for VIP players.
Manual Invitations: If segmentation doesn’t fully restrict access, consider sending personalized invitations through CRM tools to ensure only VIP players are encouraged to participate.
By leveraging these features, you can create a compelling and exclusive experience for your VIP audience. If further customization options are needed, additional documentation or development might be required.
Kudos Pings
To create a mission or tournament based on the "Kudos Pings" gamification idea, you can utilize Gamanza's existing features for missions and tournaments. Here's a structured approach:
Mission Creation
Mission Objective: You can set up a mission where giving "Kudos Pings" (one-tap on-site claps) after notable feats acts as an objective. Each kudos could trigger a real-time event leading to small XP gains for the receiver.
Customization: Missions are fully customizable. You can set various parameters and conditions such as the number of kudos required to complete an objective.
Rewards: Award small XP gains as a micro-reward for each received Kudos Ping. These can be configured as part of the mission's reward structure.
Integration and Setup: Use the "Create a Mission" functionality in the Mission Library to configure this mission with necessary internal names, tags, and descriptions.
Tournament Creation
Tournament Objective: Create a competitive event where players earn points based on the number of Kudos Pings they receive or give. The players with the highest points can be ranked on a leaderboard.
Configuration: Define specific criteria for earning points within the tournament, separate from XP points. This could involve setting objectives related to player engagement through Kudos.
Reward Structure: Configure rewards such as leaderboard rankings, additional XP, or other incentives for top performers.
Management: Set up the tournament with the options to display eligibility, manage active periods, and provide terms and conditions.
Conclusion
While the idea of "Kudos Pings" isn't explicitly mentioned in the available documentation, the customization capabilities in Gamanza's mission and tournament features allow creative implementation of similar concepts. If further infrastructure or features are needed specifically for real-time XP updates triggered by Kudos, additional documentation or development support may be required.
Referral Relays
To create a mission or tournament based on the "Referral Relays" concept with squad boosters, you can follow these general guidelines using Gamanza's Engage platform features:
Concept Overview
Referral Relays: This is a time-limited challenge where participants must successfully refer others to unlock "squad boosters." Each successful referral not only benefits the referrer but also the referred participant, enhancing both their experiences and rewards.
Possible Implementation Steps
Define Objectives:
Set the referral as an objective. Each successful referral step can unlock rewards or "boosters" for both parties involved. This could be tied into existing CRM systems for tracking and rewarding successful referrals.
Time-box the Event:
Set a specific timeframe for the Referral Relays, which can match the options available for tournaments such as daily, weekly, or custom timeframes.
Squad Boosters Configuration:
Leverage the rewards system to offer boosters when referral objectives are met. Rewards can include tokens, bonus points, or other incentives available on the platform.
CRM Integration:
Use CRM event triggers to notify users about their progress and rewards. Notifications can be set for when a referral is successfully completed and when squad boosters are activated.
Leaderboard Display:
Optional: Implement a leaderboard that displays top referrers or squads to encourage friendly competition.
Eligibility Criteria:
Define who can participate in the Referral Relays, similar to how tournament eligibility is set. This can be based on player rank or CRM segments.
Optional Solution
If direct referral tracking isn't feasible, consider implementing missions that mimic referral activities. For example, users can earn points for bringing new users to the platform indirectly through specific activities (like sharing a link) and unlock rewards based on the number of participants they indirectly influence.
This setup aligns with the gamification features available in Gamanza Engage and should enhance the user experience by combining CRM elements with reward boosters. If more extensive customization is needed, additional development efforts might be required.
Social Milestone Announcements
Unfortunately, the current documentation does not provide specific information on creating a Mission or Tournament based on the gamification idea of Social Milestone Announcements with privacy controls. Therefore, without further details or specifications from the documentation, it is not possible to implement this idea directly as described.
To explore this further, consider the following approach:
Conceptualize the Announcement Feature:
Develop a feed that allows players to opt-in to share their milestone achievements, such as level-ups or redemptions.
Integrate privacy settings enabling players to choose what they share and with whom.
Integrate into Existing Structure:
Utilize Gamanza's player engagement platform and gamification systems to integrate this feature, if feasible.
Simplify Privacy Controls:
Provide easy-to-use privacy settings so players can control their visibility preferences seamlessly.
For any implementation, collaboration with development teams and further exploration into the gamification platform's capabilities will be essential. If more detailed information is needed, creating or uploading specific documentation might be required.
Community Votes
To create a mission or tournament based on your gamification idea, we can consider the following steps:
Mission or Tournament Concept
Community Theme Voting:
Set Up a Poll: Use a polling widget or integration to allow community members to vote on the next mission theme. The CRM module of Gamanza Engage may facilitate managing user engagement and data collection for this purpose.
Theme Announcement: Once a theme is selected, announce it through notifications or on the Missions Page widget.
Integration With CRM and Widgets:
CRM Usage: Leverage the CRM module to track user preferences and participation. This will help in understanding user engagement and refining voting processes.
Widgets Configuration: Customize the Missions Page widget to display the winning theme and any unique features related to it. The Tournaments Page widget can also be adapted for similar purposes.
Reward Mechanism:
Unique Frame: As a reward for participating in the mission based on the winning theme, allocate a unique frame to users, further enhancing their loyalty experience.
Optional Solution if Direct Voting is Challenging
Preset Themes: Instead of community voting, offer a rotating set of pre-defined themes and create missions around them. This keeps the experience fresh without requiring real-time voting capabilities.
Feedback Collection: Use post-mission surveys to gather feedback on themes and incorporate them gradually.
If direct community voting isn't directly supported, developing a custom widget or integration would be necessary. Documentation specific to implementing a voting system wasn't found, so this might need additional development.
Drop Calendar
To create a mission or tournament based on the "Drop Calendar" gamification idea, you can follow these steps:
Mission: Exclusive Item Drop
Objective:
Notify players about the availability of exclusive shop items through a scheduled push notification.
Encourage players to visit the shop within the specific time window to purchase these items.
Setup:
Use the "Reward Shop" feature to create items with limited availability (e.g., 24–72 hours) and set a 0 Token cost if applicable to incentivize participation.
Schedule push notifications through CRM channels to alert players about the drop and create urgency.
Execution:
Define a mission where players must log in and purchase an item from the shop within the drop period.
If desired, integrate a leaderboard to track who makes the purchase fastest or who buys the most items during the drop.
Rewards:
Offer exclusive rewards for those who participate, such as bonus tokens, exclusive badges, or progression accelerators.
Tournament: Timed Purchase Race
Objective:
Create a tournament based on the speed and quantity of purchases made during the drop period.
Setup:
Segment players who have opted into notifications or visited the shop recently to ensure engagement.
Implement a leaderboard to display top participants based on purchase timing and quantity.
Execution:
Announce the start and end times for the exclusive item drop and ensure these are clear in the push notifications.
Offer additional incentives like points or tokens for early and multiple purchases.
Rewards:
Provide significant rewards for top leaderboard participants, such as exclusive shop items or personalization options.
Considerations
Opt-In Requirements: Ensure players opt into push notifications for better engagement. This can be facilitated with on-site prompts.
Calendar Integration: Consider using an "Add to calendar" feature to remind players of the drop times.
These strategies align with your Drop Calendar concept while leveraging Gamanza's capabilities, such as the Reward Shop and CRM push notifications.
Invite-Only Missions
To create an "Invite-Only Mission" with a "By invite" badge for limited capacity quests, using weekly rolling cohorts, you can follow these steps based on Gamanza's gamification features:
Step 1: Create the Mission
Set up Mission Details: Start by creating a Mission, entering details such as Internal Name, Tags, and Internal Description.
Step 2: Configure Objectives
Add Objectives: Define tasks or actions players need to complete. These can be customized with different types and sub-conditions to suit your goals.
Step 3: Invite-Only Setup
Eligibility Criteria: Use the segments feature to create player groups eligible for this Mission. You can set it based on ranks, activity, or any specific criteria.
Rolling Cohorts: Schedule the Mission to enroll new cohorts weekly. This can involve manually updating eligible players or automating through predefined rules.
Step 4: Badge Assignment
"By Invite" Badge: Configure the system to assign a unique badge to players who join the Mission. This not only recognizes exclusivity but can also boost engagement.
Step 5: Bundle and Test
Create a Mission Bundle: Bundle multiple objectives or missions together for a more comprehensive experience.
Testing: Before rolling out, ensure to test the invites and badge assignment process using a small sample group.
Optional Solution
If the direct setup of "Invite-Only Missions" isn't fully supported:
Manually Create Cohorts: Use CRM tools to manually update player segments each week before inviting them to the missions.
Badge via External Actions: If badge assignment needs more flexibility, consider using manual interventions or integrations with external systems to assign them.
Boosters Happy Hour
To create a "Boosters Happy Hour" mission or tournament, you can utilize several features of the Gamanza system:
Mission Concept
Objective
Encourage players to use boosters by offering them at a discounted token price for a limited period (60 minutes).
Configuration:
Boosters Setup: Configure the types of boosters available (e.g., Level Booster, Mission Booster) and set the discount rate.
Timer Countdown: Implement a live countdown on the site to create urgency and excitement.
Reward Shop Integration: List these discounted boosters in the Reward Shop where players can exchange tokens for these time-limited offers.
Messaging and Notification:
Use custom on-site HTML notifications to alert players when the Happy Hour starts.
Tournament Concept
Objective
Increase engagement by hosting a time-bound tournament where using boosters can provide competitive advantages.
Setup:
Eligibility: Define the games or missions where boosters can give an edge (e.g., Casino & Sports Events).
Scoring System: Points can be awarded for using boosters effectively, adding an extra layer of competition.
Leaderboard: Track and display top players who have maximized their game play with boosters.
Communications:
Promote the tournament and its rules on site using notifications or dedicated pages, highlighting the benefits of participating in the Happy Hour.
Alternative Approach
If offering a "Boosters Happy Hour" proves challenging as a standalone event, consider incorporating boosters as a secondary reward mechanism in an ongoing event or loyalty program.
The concept leverages existing features in the platform like Boosters, Reward Shop, and custom notifications, making it a feasible and engaging event without requiring extensive new development.
Queue Jump
To create a "Queue Jump" feature for early access to new tournaments, integrating this into Gamanza’s existing systems involves both the Reward Shop and Tournament settings.
Steps to Implement
Reward Shop Configuration:
Introduce a new item in the Rewards Shop called "Queue Jump Voucher". Players can purchase it using tokens, which they earn by engaging with games, completing missions, or advancing ranks.
Tournament Settings:
Set up a specific tournament phase that is only accessible to players holding a Queue Jump Voucher. This phase could be a pre-launch period before the official tournament start time.
Voucher Redemption:
Once the player redeems the voucher, allow them limited "front-of-line" access to enroll in the early phase of the tournament. This access can be managed through existing opt-in requirements and active time period configurations.
Communication:
Ensure players are informed about the benefits and mechanics of the Queue Jump Voucher, possibly using the platform's notification system to communicate when new voucher-eligible tournaments are approaching.
Optional Solution
If direct integration of Queue Jump is challenging, consider using Boosters as an alternative. Boosters can provide players with temporary advantages like doubling their XP or Token earning rate during the tournament, effectively enhancing their competitive edge even if they don’t get early access.
Overall, the idea seems feasible with some configuration adjustments, although direct documentation on Queue Jump implementation was not found and may require further development.
Tier-Locked SKUs
To create a mission or tournament based on the gamification idea of "Tier-Locked SKUs," where certain items are available only when a user reaches a specific rank, you can follow these steps:
Structure Ranks and Levels: First, establish a ranking system where users progress through levels to achieve higher ranks. This can be done by accumulating Experience Points (XP) through activities on the platform.
Define Tier-Locked SKUs: Create items that can only be purchased when users reach a certain rank. These SKUs should be marked as special and can be categorized under various gamification bonuses, deposit bonuses, boosters, or external items.
Set up a Reward Shop: Implement a shop where users can spend tokens earned through their activities. Items in the shop should include those restricted by rank, ensuring that only users of a particular level can see or purchase them.
Mission/Tournament Design: Develop missions or tournaments where completing certain tasks or achieving specific in-game actions rewards users with XP and tokens, helping them progress through ranks. You may also introduce special boosters that users can purchase or earn to accelerate their progress.
Engagement and Rewards: Enhance the system with other engaging elements such as leaderboards, badges, and real-time feedback to motivate users. This increases the drive to achieve higher ranks for access to exclusive items.
Optional Solution: If the idea of tier-locked SKUs seems too restrictive, consider incorporating a dynamic reward system where users can earn or unlock items through a combination of rank and specific missions completed. This adds an additional layer of motivation and engagement.
If further customization or specific features are needed, documentation creation or additional development might be required.
Limited Print Badges
To create a mission or tournament using the "Limited Print Badges" idea, we can leverage Gamanza's existing capabilities, particularly the Avatar & Profile widget, missions, and tournaments.
Mission Creation
Objective:
Create missions where users must complete specific actions to earn a limited edition badge (e.g., logins, wagers, or deposits).
Badge Implementation:
Use the Avatar & Profile widget to display these numbered badges permanently once earned.
Customization:
Missions are highly customizable and can be triggered by real-time events such as deposits or logins. This flexibility supports integrating badge earning criteria.
Tournament Setup
Objective:
Organize tournaments where participants earn points based on specific tasks or achievements. The top performers receive the limited print badges as a reward.
Display & Tracking:
Utilize Gamanza's leaderboard features to track participant standings, ensuring transparency in badge allocation.
Integration:
With Gamanza, you can configure tournament settings and assign points to players based on predefined criteria, making it suitable for earning limited badges.
Optional Solution
If direct implementation of a numbered cosmetic flair system in missions or tournaments isn’t feasible, consider assigning badges through a manual process linked to specific user actions validated through your system.
If these steps are not fully realizable based on existing capabilities, additional documentation or system enhancements may be needed to support such detailed gamification mechanics.
Restock Pings
To create a mission or tournament based on the "Restock Pings" concept, you can consider the following approach using Gamanza Engage’s gamification tools:
Mission Creation
Objective Design:
Trigger: When a restocked item notification is sent to a user.
Action Required: The user must reserve the item within 30 minutes of receiving the notification.
Steps to Implement:
Internal Details: Start by entering the Internal Name, Tags, and Internal Description for the mission.
Objective Configuration: Define the objective related to the restock notification. You might use a real-time event when the notification is sent to trigger the mission.
Mission Rewards: Offer rewards for users who successfully reserve within the specified time, like loyalty points or exclusive discounts.
Customization:
Bundle this mission as part of a larger Quest or Mission Bundle for higher engagement.
Optional Solutions
If the direct implementation is challenging due to technical constraints, consider these alternatives:
Reward Shop Alerts:
Utilize the Player Notifications feature to alert players when items become available, integrating this as part of a CRM campaign to encourage purchases.
Tournament Structure:
Set up a tournament where points are awarded for reserving restocked items quickly. Define the tournament settings, including objectives and rewards. Use leaderboards to increase competition.
Both the mission and the optional solutions leverage existing features in the Gamanza Engage platform to provide hyper-personalized and engaging experiences.
If additional details or specific features are needed, more documentation or development may be required, as not all functionalities might be directly supported based on the available info.
Flash Missions
To create a Flash Mission based on your idea, you can use Gamanza's existing missions system with some adaptations. Here's a step-by-step guide:
Set Up a Mission: Use the Gamanza Engage platform to set up a mission with specific objectives tailored to your audience. You can include various actions such as logging in, making deposits, or completing tasks like wagering a certain amount.
Define Objectives: Customize the objectives of the mission. You can add sub-conditions like quantity, payment methods, or specific actions that need to be completed within the mission.
Time Limit: While the Flash Missions concept isn't explicitly detailed in the current documentation, you can apply a short validity period to your mission. Set the mission to activate and deactivate within a specific three-hour window using the platform's "Validity Time" feature.
On-Site Promotion: Use on-site banners to announce the Flash Mission. Configure these banners to direct players to the mission widget or mission page soon as the event begins.
Engagement and Rewards: Offer rewards that entice users to participate quickly, such as bonus points or entries into a larger raffle for players who complete the mission within the specified timeframe.
Evaluation and Feedback: Post-event, evaluate participation metrics and gather player feedback to refine future Flash Missions. This can help improve engagement rates and make future missions more appealing.
If the concept of Flash Missions as you envision isn't fully supported out of the box, these steps should help you work within the existing Gamanza framework to achieve a similar effect. If additional functionality is needed, consider requesting documentation updates or technical support to facilitate the implementation of time-specific gamification features.
Soft Caps Visibility
To create a mission or tournament based on the "Soft Caps Visibility" idea, you can follow these steps:
Mission: "Daily XP Cap Challenge"
Objective
Encourage repeated engagement by notifying players when they reach the maximum XP from a mission for the day and inform them of the reset time.
Mechanism:
Notification: Implement a notification system that alerts players when they have reached the daily XP cap for a specific mission. The message should read: "Max XP from this mission today reached; new cap at 00:00."
Resetting Cap: Automatically reset the XP cap at midnight, allowing players to earn XP again the next day. This gives them an incentive to return and continue participating.
Customizable Features:
Mission Configuration: Define the XP cap for each mission and configure the notification settings to ensure players are informed at the right moment.
Optional Solution
If full implementation is not feasible, consider an alternative approach:
Sidebar Widget Integration: Use the customizable Sidebar Widget in Gamanza Engage to display the current XP status and cap on the player's dashboard. This keeps the information front and center, encouraging players to check in regularly.
These strategies leverage the existing capabilities of Gamanza Engage, focusing on notification triggers and modular widgets for effective player engagement.
Appointment Rewards
To create a mission based on the "Appointment Rewards" idea, where users log in during specific windows to collect time-sharded token packs, you can follow these outlined steps:
Mission Structure
Define Login Windows:
Set specific time windows during which players are encouraged to log in. These could be daily at different times, such as morning, afternoon, and evening.
Reward Mechanics:
Offer time-sharded token packs as rewards for logging in during these specific windows. Players earn token packs that are available only during the set timeframe.
Incentivization:
Use on-site messages or notifications to inform and remind players of these active time windows. Include "Add to calendar" features for reminders.
Segment Audience:
Customize missions for different player segments, such as new users, dormant users, or high-engagement users. Dormant users, for instance, might receive a "Welcome back" message with gentle goals like earning XP only when they log in after being inactive.
Rewards Management:
Utilize the platform's capability to configure multiple reward types such as tokens, boosters, or XP points, and set specific time frames for token validity.
Feasibility Assessment
Token and Reward Configuration: The current platform does support assigning virtual currency like tokens as rewards through API configuration.
Appointment Adoption: While direct functionality for "appointment-based" rewards isn't explicitly outlined, adapting existing tournament or mission alert tools like email reminders or calendar invites is feasible.
If this setup resonates with your goals or existing player behavior patterns, it's executable using the tools and configurations available on the Gamanza platform. Otherwise, further customization or development might be required to achieve all aspects exactly as proposed.
Mystery Path
To create a "Mystery Path" mission concept on Gamanza, follow these steps:
Structure the Mission:
Define three distinct mission routes, each as a separate mission or bundle with a known minimum XP value (e.g., "≥50 XP").
Ensure each mission displays value floors to maintain transparency and avoid gambling classification.
Setup and Configuration:
Use the Missions widget to configure the routes. Ensure each route is a separate mission and customize the objectives and rewards.
Utilize the Missions Library to manage and track each route's status, objectives, and rewards. This helps in maintaining clarity for players.
Reveal Mechanism:
Develop a system to reveal mission contents post-selection. This can involve setting up logic to disclose mission details only after a player has chosen a path.
Consider adding descriptive elements to the mission setup to guide players without revealing specific outcomes initially.
Customization and Gamification:
Customize mission objectives with specific conditions or sub-conditions to make the experience engaging and tailored.
Consider implementing an "Easter Egg" feature to add surprise rewards if applicable, enhancing player engagement.
If any part of the idea is not currently possible within Gamanza's framework, additional documentation or feature development may be required to fully implement the "Mystery Path" concept. Let me know if further guidance is needed!
Surprise-&-Delight Drops
To create a mission or tournament based on the "Surprise-&-Delight Drops" idea using Gamanza Engage, consider the following steps:
Mission Implementation
Define Safe-Play Actions: Identify actions that qualify as "safe-play," which could include regular play sessions without large losses or adherence to responsible gambling guidelines.
Create a Player Segment: Use real-time CRM segmentation to create a group of players who meet these safe-play criteria.
Set Up Token Drops: Utilize the External Bonus API to distribute "thank you" tokens to this segment. These drops can be triggered automatically based on specific triggers in the CRM.
Public Announcement: Use CRM communication channels like email, push notifications, or on-site messages to publicly announce token recipients and encourage participation from others.
Tournament Implementation
Tournament Framework: Build a tournament around participation in safe-play activities. This can include daily or weekly ranks based on players' adherence to guidelines.
Incorporate Rewards: Offer tangible rewards for top performers, utilizing the Gamification and Rewards Shop features.
Public Leaderboard: Display the leaderboard publicly to motivate participation and highlight champions.
Optional Solution
If this setup isn't entirely feasible, consider a simpler campaign:
Random Rewards Campaigns: Randomly select compliant players during a set period for rewards, using automated CRM campaign flows.
For further customization or if documentation is lacking, it might be beneficial to consult Gamanza Engage's support or consider creating additional custom API integrations.
If any of these features are unclear, additional documentation would need to be created or uploaded for full guidance.
Easter-Egg Banners
Based on your idea of "Easter-Egg Banners," here's a way to create a mission or tournament on the Gamanza platform:
Mission Concept: Easter-Egg Hunt
Objective: Create a fun and engaging experience where players explore hidden clickable UI moments (Easter Eggs) that trigger micro-missions when found.
Implementation Steps
Mission Bundle Creation:
Navigate to the Mission Bundle Creation in the Gamification section.
Use the Easter Egg feature to incorporate hidden rewards into the mission bundle.
Easter Egg Configuration:
Add Easter Eggs to the mission by defining a reward trigger (e.g., clicking on a hidden Easter Egg banner).
Select player categories based on profile segmentation (e.g., High, Medium, Low engagement players).
Micro-Missions:
Configure micro-missions to be triggered when an Easter Egg is found. These could include small challenges like quizzes, quick tasks, or mini-games.
Use the getPlayerEasterEggsActive() method to retrieve a list of active Easter Eggs and manage mission completion.
Rewards and Animation:
Define rewards for successful completion of micro-missions, such as Bonus Offers, Level Boosters, or XP Points.
Optional: Link animations to Easter Eggs to enhance the player's experience, potentially using 'Early Appearance' and 'Late Appearance' configurations.
Finalize Configuration:
Review all settings and finalize the mission bundle. Ensure that the Easter Eggs and micro-missions align with the player's progression and engagement strategies.
Optional Solution
If the Easter-Egg Banners aren't feasible in the current setup, consider using regular clickable UI elements with thematic branding that activates similar missions and rewards, leveraging the existing gamification tools.
This setup ensures a fun and interactive environment, maintaining the spirit of your original idea.
Shop Mystery Pack
Creating a Mission or Tournament based on the "Shop Mystery Pack" idea involves leveraging gamification to engage customers and enhance their shopping experience. Here's a framework that aligns with the concept:
Mission: "Mystery Shopper Quest"
Objective: Participants purchase a fixed-price Shop Mystery Pack to unlock various surprise items that provide points and achievements. The goal is to encourage continued engagement through a mix of known and mysterious rewards.
Structure:
Introduction and Registration:
Customers register for the Mystery Shopper Quest on the platform.
Complete a brief tutorial that explains the rules and potential rewards.
Mystery Pack Purchase:
Offer a fixed-price bundle where customers are guaranteed disclosed minimum and maximum content.
Include compliance copy to ensure customers understand the terms and conditions involved with participating.
Reward Tier System:
Each Mystery Pack contains items of varying rarity, contributing different points.
Introduce reward tiers based on accumulated points to unlock new bonuses or special items.
Surprise Elements:
Include mystery items with unique attributes or bonuses to surprise and entice customers, similar to receiving unexpected gifts.
Encourage sharing discoveries and progress on social media platforms to build a sense of community and excitement.
Leaderboards and Achievements:
Display leaderboards to promote friendly competition among participants.
Offer achievements or badges for milestones like "First Purchase," "Highest Tier Reached," or "Most Packs Opened."
Grand Prize Draw:
Host a monthly draw for high-tier participants, with larger mystery packs or exclusive items as potential prizes.
Compliance: Ensure all compliance requirements are met, with clear communication on terms and potential disclosures related to mystery pack contents.
This gamified campaign encourages interaction through both surprise and strategic purchasing, leveraging both White Hat (positive reinforcement and community engagement) and Black Hat (urgency and curiosity) gamification techniques.
If you need more detailed steps or further customization, additional documentation or data would be required.
Spin-less Wheel
To create a mission or tournament based on the "Spin-less Wheel" idea, let's focus on a "card flip" mechanic that leverages transparency and determinism, with daily engagement to drive participation.
Mission or Tournament Concept
Overview:
Name: "Daily Flip Challenge"
Objective: Participants flip cards daily to collect matching pairs, with rewards for completing sets.
Frequency: Available once daily per user.
Mechanics:
Card Flip: Each user has access to a board of face-down cards. Every day, they have one opportunity to flip a set number of cards (e.g., three) to reveal them.
Deterministic: The card placement is predetermined, and users can refer to transparent tables showing which cards are possible to flip and their positions from previous days, ensuring fairness and strategy.
Rewards: Completing certain card sets results in points or tokens, which can be redeemed in a reward shop.
Widgets & Data Fetch:
Widgets: Implement UI elements that show available flips, history of flips, and current progress toward rewards.
Data Fetch: Regular updates on card positions and player progress to ensure smooth user experience.
Engagement Strategy
Daily Engagement:
Incorporate "curiosity" elements to enhance re-engagement. For example, add daily tips or hints about potential matches or introduce special bonus cards that offer extra rewards when revealed.
Leaderboard:
Create a leaderboard showcasing players who have completed the most sets or earned the most points.
Personalization:
Use data to offer personalized recommendations or reminders based on user behavior to drive daily engagement.
If implementation of deterministic outcomes becomes technically challenging, consider a semi-random approach where certain cards have fixed placements while others vary slightly each day. This ensures some level of unpredictability while maintaining transparency.
Fog-of-War Missions
Creating a "Fog-of-War" mission, where only the first step is visible and completing it reveals the next, aligns well with Gamanza's mission capabilities, though it may need further customization. Here's a potential approach:
Steps to Create a "Fog-of-War" Mission
Mission Setup:
Initial Step: Create the first objective of the mission that is visible to the players. This could be a simple task like logging in or making a deposit.
Subsequent Steps:
Hidden Objectives: Design subsequent objectives that remain hidden until the previous one is completed. These can be more challenging, like playing a certain number of rounds or achieving a specific win amount.
Mission Bundle:
Consider bundling these objectives into a "Mission Bundle," where they can be activated progressively.
Implementation:
You may need to work with your development team to ensure the visibility logic—only revealing the next step upon completion—is correctly implemented. This is not explicitly supported in the current documentation, so customization is likely necessary.
Testing:
Before rollout, test the mission flow with all conditional logic to ensure it works as intended.
Optional Solution
If full "Fog-of-War" functionality isn't feasible due to current platform constraints, consider:
Progressive Unlocks: Instead of hiding steps entirely, provide players with a hint or teaser of what the next objective might be, incentivizing them to complete current tasks with a sense of anticipation.
Wildcard Boosters
Creating a mission or tournament using the concept of "Wildcard Boosters" would be an innovative way to engage users by introducing an element of surprise and choice. Although the exact concept of a "Wildcard Booster" isn't explicitly documented, here's a potential way to implement it using existing features:
Mission or Tournament Idea: "Wildcard Challenge"
Objective:
Players participate in a mission or tournament where they can earn Wildcard Boosters.
These boosters can transform into one of three types: Level Booster, Mission Booster, or Tokens Booster, upon activation.
Mechanics
Setup:
Utilize the existing Boosters feature, which allows for customization in terms of type, rate, and activation method.
Create a special mission or tournament where players earn Wildcard Boosters as rewards.
Activation:
When activated, the Wildcard Booster will randomly become one of the three types of boosters.
Players could be given the option to choose manually between the three, adding a strategic element.
Engagement:
Introduce these boosters through a limited-time event to create urgency.
Use the modular Sidebar Widget to display active missions and available boosters to players.
Rewards:
Players will receive bonus points or additional rewards based on the type of booster they receive and use effectively.
Optional Solution:
If transforming boosters isn't feasible, consider offering a pack containing all three types, allowing players to choose one type per activation.
By using the current infrastructure, you can simulate the "Wildcard Booster" effect and provide users with a novel and engaging experience. If specific customization features are needed beyond these suggestions, development adjustments may be required.
Peek Hints
To create a mission or tournament based on the "Peek Hints" gamification idea, you can utilize the hidden rewards feature in Gamanza's platform. Here's how you might structure it:
Mission Setup
Internal Details: Define your mission with an internal name, tags, and description.
Objectives: Set up the primary objectives necessary to complete the mission, such as certain actions or achievements that players need to fulfill. These could include events like completed deposits or wagers.
Hidden Rewards: Enable the hidden rewards feature. This allows rewards to be kept hidden until the mission is completed, adding an element of surprise and engagement.
Peek Hints Mechanism: Integrate a "Peek Hints" feature through the Reward Shop by offering small token exchanges to reveal hints about the hidden rewards. While the documentation doesn't explicitly mention a "Peek Hints" feature, using token spending for revealing hints can be implemented via the Reward Shop.
Reward Shop Setup: Ensure the Reward Shop is configured to support token-based transactions where players can spend tokens to obtain hints. This would require coordinating with developers if additional features need to be built.
Optional Tournament
For a tournament, you can structure it similarly but focus on points earned for achieving objectives:
Tournament Configuration: Define details like name, description, and tags. Set industry and tournament types, such as Casino or Sports.
Points and Objectives: Assign points based on achieving specific objectives like deposits, wagers, or wins.
Hidden Rewards and Hints: Use the same "Peek Hints" concept within the tournament by allowing revealed hints in exchange for tokens via the Reward Shop.
If additional functionality for "Peek Hints" is required beyond current capabilities, further development might be needed.
For further guidance on implementing these details, you may need to work with your tech team to determine the feasibility of developing any missing features.
Mystery Visitors
To create a mission or tournament based on the "Mystery Visitors" concept, you can leverage on-site notifications and CRM integration as follows:
Mission/Tournament Concept: Mystery Visitors
Objective:
Engage users with a series of clues and messages from NPCs (Non-Playable Characters) about upcoming events or content releases.
Encourage players to interact with these NPCs to receive hints that will guide them to a special in-game calendar event or reward.
Implementation Plan
On-site NPC Messages:
Utilize on-site notifications to display messages from NPCs. These notifications can tease upcoming content or events and provide clues to unlock rewards.
Use Gamanza’s CRM to manage and schedule these messages, ensuring they appear at strategic times or in specific locations within your site.
Integration with Drop Calendar:
Link the NPC messages to a drop calendar detailing upcoming content releases. This can be accessed through the notifications.
Ensure the calendar is dynamic and updated regularly to reflect the latest information.
Gamified Actions:
Players must interact with multiple NPCs over a period to piece together clues leading to an upcoming event.
Successfully finding and engaging with all NPCs could earn players a badge or a special preview of the content.
Engagement and Rewards:
Offer unique rewards for completing the "Mystery Visitors" mission. This could include in-game items, discounts, or early access to new features.
A leaderboard can be part of the mission to track how quickly users solve the mystery.
Optional Solutions:
Interactive Elements:
Incorporate puzzles or mini-games players must complete as they interact with each NPC to make the mission more engaging.
Social Sharing:
Allow players to share their progress on social media, encouraging others to join the hunt.
Feasibility:
This concept is feasible using Gamanza's CRM and on-site notifications system to manage the NPC messages and integrate with a drop calendar.
If you need specific technical details or further customization options, reviewing Gamanza's documentation or consulting with a development team may be necessary.
Temporal Anomalies
Creating a mission or tournament based on the "Temporal Anomalies" concept, such as temporary "double XP this hour" modifiers, can be implemented using the existing features in Gamanza Engage, though some direct functionalities may not be explicitly documented.
Mission or Tournament Concept: Temporal Anomalies
Objective: Introduce time-limited boosts, such as "double XP" events, to drive user engagement and excitement.
Implementation Steps
Configuration of Time-Limited Events:
Utilize the tournament scheduling feature to set specific start and end times for the "Temporal Anomalies" event.
These events can be configured to run on an hourly basis, allowing for the creation of time-sensitive boosts like "double XP."
Use of Boosters and XP Points:
Leverage the Boosters system, which allows customization in type and validity time. You can define a "double XP" booster that activates during the specified event period.
Mission and Tournament Setup:
Set up custom missions or tournaments that align with the temporal event. This could include specific objectives or tasks that players must complete to benefit from the "double XP" reward.
Use the existing Modules or Widgets to display the ongoing event prominently, ensuring that users are aware of the temporary boost.
Communication Strategy:
Utilize HTML-based notifications or other customizable messages on the platform to alert players when a Temporal Anomaly event is starting.
This can be an effective way to inform users about coming events and encourage participation.
Rewards and Engagement:
Ensure that the leaderboard within the tournament setup reflects performance during the Temporal Anomaly, motivating players to engage actively during these periods.
Pre-Expiry Alerts
Based on the available documentation, there isn't specific information on implementing Pre-Expiry Alerts with CRM reminders for booster/item expiry as a gamification mission or tournament. However, here’s how you could conceptualize it based on the existing gamification framework:
Conceptual Mission or Tournament
Mission Title: Pre-Expiry Savvy
Objective: Encourage players to take action on expiring boosters/items by interacting with CRM notifications.
Steps to Implement:
CRM Integration: Set up a CRM system to send Pre-Expiry Alerts at 72, 24, and 4 hours before the expiry of a booster/item. Incorporate a one-tap extend option directly within the notification.
Gamified Response: Create an objective where players earn points or rewards by responding to these alerts. Each interaction with the alert (e.g., extending the expiry) could gain them additional points or tokens.
Mission Setup:
Objective: Create a mission where players must extend their booster/item expiry through CRM alerts multiple times in a given time frame.
Rewards: Offer tokens, XP points, or other incentives for each successful extension to encourage participation.
Feedback and Tracking: Use the CRM to provide feedback directly to players about their progress in the mission, reinforcing engagement.
Tournament Aspect (Optional):
You could structure a tournament where players compete based on the number of booster expiries they successfully extend within a set period.
Leaderboard: Track and display scores to motivate competition, offering larger rewards for those topping the leaderboard.
Alternative Solution: If full integration isn't possible, consider using existing notification systems and missions to achieve similar engagement by encouraging interaction with items before they expire.
Without complete documentation, a detailed technical setup cannot be provided. It would be beneficial to have more detailed Gamanza system documentation to refine this concept further.
Streak Shield
To create a Mission or Tournament using the "Streak Shield" gamification idea on the Gamanza platform, you can follow these general steps:
Mission Creation
Mission Details:
Use the "Create a Mission" button in the Missions Library.
Enter information such as Internal Name, Tags, and Internal Description.
Objectives:
Configure objectives that involve maintaining daily login streaks.
Integrate the "Streak Shield" as a reward that allows users to protect their streak once per week. This can be tied to site actions like logging in or making a purchase.
Rewards:
Offer the "Streak Shield" item as a reward in the Reward Shop, purchasable with in-game currency or tokens.
Customization:
Adjust the mission to allow for different streak lengths and incorporate boosters like double XP for motivation.
Tournament Creation
Structure:
Utilize the Tournaments Page to set up a competition where maintaining the longest streak could be part of the scoring system.
Participant Eligibility:
Define eligibility based on streak history or player activity levels.
Points and Rewards:
Assign points for each consecutive login or milestone achieved in the streak, with the "Streak Shield" as a potential power-up.
Optional Solution
If direct implementation isn't feasible, consider:
Quests: Bundle the mission into a larger quest involving multiple streak-based challenges.
Booster Items: Use booster items as temporary power-ups to sustain interest and engagement in maintaining streaks.
This approach allows for a flexible integration of the "Streak Shield" concept into existing mission and tournament frameworks, enhancing player engagement and loyalty. If more details or customization options are required, the documentation might need to be updated with additional information or new features.
Rank Decay Warnings
To create a mission or tournament based on the "Rank Decay Warnings" gamification idea, you can leverage Gamanza's existing features. Here's how you might structure it:
Mission: "Save Your Rank!"
Objective: Encourage players to maintain their activity levels to avoid rank decay.
Mechanics:
Activity Monitoring: Set the rank decay warning to activate if a player's activity drops below a specific threshold during a defined period.
Warning Banner: An on-site banner will display when a user's level is at risk. It will include information on the exact criteria needed to maintain or upgrade their rank.
One-step Task: Provide a simple "save it" task that players can complete. For example, they might need to engage in a specific activity, such as a game or survey, to earn a small amount of XP and prevent a downgrade.
Rewards: Upon completing the task and meeting the activity criteria, players receive XP points as a bonus, reinforcing positive behavior.
Tournament: "Rank Revival Challenge"
Objective: Boost player engagement by offering a competitive challenge to maintain or improve rank.
Mechanics:
Competition Setup: Create a temporary tournament where players compete to maintain their rank over a certain period. The events are centered around activities that count towards maintaining their rank.
Leaderboard: Display a leaderboard showing top players who successfully prevent their rank decay, motivating others to participate actively.
Incentives: Offer rewards such as tokens, badges, or exclusive items to players who finish in the top tiers of the tournament.
Feedback: Provide continuous feedback with on-site banners, offering insights into how close they are to maintaining or improving their rank.
This solution leverages Gamanza's features while encouraging consistent engagement, providing clear criteria for players to follow, and rewarding active participation. If specific features need further customization, you might need additional development or configuration in the platform's settings.
Cart Abandon Save
To create a Mission or Tournament based on your "Cart Abandon Save" gamification idea, you can leverage Gamanza's Engage platform, specifically the Missions feature. Here's how you could structure this:
Mission: Cart Abandon Save
Objective: Encourage users who have abandoned their shopping cart to complete their purchase within 24 hours.
Steps to Create the Mission
Define Mission Details:
Internal Name: Cart Abandon Save
Tags: Cart, Abandonment, Save
Set Objectives:
Trigger based on a real-time event when a cart is abandoned.
Objective: Complete purchase within 24 hours after receiving a reminder.
Configure Rewards:
Offer a token rebate if the purchase is completed within 24 hours. This could be executed through integration with the CRM for sending reminders and linking to the Reward Shop for tokens.
Customize Mission Parameters:
Use Gamanza Engage's tools to set conditions like "time-based completion" and reward types like tokens.
Utilize CRM and Notifications:
Integrate with CRM to send a reminder email or app notification about the abandoned cart, including details of the token rebate offer.
Optional Solution if Full Integration is Challenging:
Simplified Reminder: If integration for real-time triggers isn't feasible, consider sending out manual or scheduled emails to users who abandoned carts with the offer details.
Basic Token Offer: Implement a separate reward claim process in the Reward Shop where users can claim their rebate after completion, even if fully automated tracking is not in place.
This approach ensures you can create an engaging experience that incentivizes users to complete their purchases while integrating seamlessly with the existing capabilities of Gamanza Engage. If any elements are not fully executable with the current system, further customization options in the Mission setup might be explored in the platform.
Ticket-Lock Window
Based on the available documentation, the concept of a "Ticket-Lock Window" where a mission held at 90% completion is locked for 48 hours before auto-reset is not explicitly supported.
However, here is a possible approach to implement or simulate this idea, depending on system capabilities:
Proposed Solution:
Countdown Timer: Once a mission hit 90% completion, trigger a countdown timer visible to the user. Clearly display how much time remains for them to complete the mission before it resets.
Manual Completion Reminder: Send automated notifications or reminders to encourage the user to complete the mission within the lock period.
Hold and Notify Feature: If the system allows, create a temporary hold state in which the mission cannot degrade further but also needs to be fulfilled. Communicate this state clearly to the players.
User Feedback: Allow users to acknowledge or dismiss the lock status, making them conscious of the opportunity to prevent reset.
Optional Solution:
If the lock mechanism is not feasible at a fundamental level, consider implementing an alternative system where nearing completion (e.g., 90%) adds a bonus incentive to prompt users to finish. This could involve bonus points or rewards if done within a specified timeframe after reaching 90% completion.
If more detailed specifications or system capabilities are required, additional documentation may need to be created or uploaded to explore deeper integration options.
Inventory Cleanup Bonus
To create a Mission or Tournament based on the "Inventory Cleanup Bonus" idea, you can follow these guidelines:
Mission: Inventory Cleanup
Objective:
Encourage players to cancel long-unused boosters for a token return.
Steps to Create:
Mission Details:
Internal Name: Inventory Cleanup
Tags: Boosters, Tokens, Cleanup
Description: Engage players to manage their inventory by cancelling unused boosters to receive tokens back.
Objectives Configuration:
Main Objective: Cancel at least X number of unused boosters.
Sub-Conditions: Set specific time frames for boosters to be considered "long-unused."
Rewards:
Provide tokens proportional to the cancelled boosters.
Customization:
Add multiple language support for the mission description.
Tournament: Inventory Challenge
Concept:
Players compete to clear out unused boosters for maximum token return.
Setup Steps
Tournament Details:
Name: Inventory Cleanup Challenge
Description: Compete to reclaim the most tokens by cancelling unused boosters.
Eligibility: Open to all players with unused boosters.
Point System:
Points awarded based on the number and type of boosters cancelled.
Leaderboard:
Track players’ progress and display rankings.
Rewards Configuration:
Offer exclusive rewards based on leaderboard position.
If deeper insights are required or if this setup needs further expansion, additional documentation or development input might be necessary.
Safe-Play Guardian
To implement the "Safe-Play Guardian" concept as a mission or tournament in Gamanza, you can follow these steps:
Mission Setup
Create a New Mission:
Go to the Missions Library and select "Create a Mission" in the Gamanza Engage platform.
Mission Details:
Enter the Internal Name (e.g., "Safe-Play Guardian Challenge"), Tags, and a brief Internal Description to define the mission's purpose.
Objectives Configuration:
Set up an objective to monitor session duration. Define a threshold for playtime specific to each user based on their gaming habits or predefined limits.
Create an objective to suggest a break when the threshold is exceeded, encouraging players to take a short pause.
Reward Structure:
Reward players when they return and continue playing responsibly. This could involve points, badges, or a small bonus for sessions completed within safe limits.
CRM Integration:
Utilize CRM tools to send personalized notifications or emails reminding players of their thresholds and suggesting breaks as part of the mission.
Tournament Setup (Optional)
Tournament Configuration:
Set up a tournament using fields like Internal Name, Tags, and Descriptions. Choose the Industry type (Casino or Sports) based on where the feature will be used.
Eligibility and Points:
Define eligibility criteria for players to enter tournaments that incorporate safe play principles. Allocate points based on adhering to session thresholds and taking breaks.
Implement leaderboards to enhance competitive engagement and reward players who consistently maintain safe play habits.
These implementations emphasize responsible gaming while maintaining user engagement and loyalty through gamification. If further detail or customization is needed, additional documentation may be required on specific integration or technical capabilities.
Missed-You Recovery
To create a "Missed-You Recovery" mission, you can use Gamanza's gamification platform to design a "no-loss" comeback mission. Here's a step-by-step approach:
Mission Design
Objective: Create a mission that encourages users who have been idle for 14 days to engage with the platform without the fear of losing progress for that week.
Trigger Event: Detect when a user has been idle for 14 days. This can be achieved through CRM data fed into the gamification system.
Mission Configuration:
Name: Missed-You Recovery
Description: Welcome back! Complete this no-loss mission to enjoy risk-free engagement this week.
Objective: Perform specific actions like logging in, completing a deposit, or playing a set number of games.
Rewards: Offer experience points (XP) or a token booster as a reward upon completion. This can be determined through A/B testing to see what motivates users more.
No-Loss Feature: Ensure that during this mission, the player's progress (rank, points, etc.) cannot drop regardless of their engagement levels. This promotes experimenting and returning without hesitation.
CRM Integration
Segmentation: Use CRM tools to identify users who have not engaged for 14 days and qualify them for this mission. This can be based on criteria like lifetime deposits or past engagement levels.
Communication: Send personalized email campaigns to these users inviting them back with the offer of a no-loss mission.
Feedback Loop: Capture data from this campaign to refine and improve future engagement strategies. Monitor responses and completion rates to fine-tune rewards and mission difficulty.
Execution
Launch: Deploy the mission with clear instructions and notifications on user dashboards of eligible participants.
Monitor: Track engagement metrics and adjust the mission parameters as needed based on participant feedback and conversion rates.
This mission is designed not only to re-engage users but also to offer a safe return to gaming, enhancing loyalty and user experience.
Expiry Ledger
Creating a mission or tournament based on the "Expiry Ledger" concept can be a creative way to engage users by helping them manage and redeem their items, boosters, and rewards before expiration. Here's how you might implement this:
Mission Idea: Expiry Management Challenge
Objective:
Players must log in daily to check their "Expiry Ledger" and perform specific actions to make use of items set to expire soon. Actions may include using boosters, redeeming rewards, or participating in events using expiring items.
Mechanics:
Provide a visible log of upcoming expiries for players.
Daily or weekly missions could be set for players to activate or use these expiring items.
Include small rewards for successful management of expiring items, such as tokens or loyalty points.
Customization:
Use existing features of the Gamanza platform like Objectives and Rewards under Missions to track and reward these activities.
Tournament Idea: Expiry Race
Objective:
Players compete to clear their "Expiry Ledger" by using or redeeming expiring items, boosters, or rewards, accumulating points for each successful action.
Mechanics:
Points are awarded for each expiring item used or redeemed.
Leaderboard to track player progress, encouraging competitive engagement.
Bonus points for completing all expiring items by a certain date.
Setup:
Set up the tournament within the Gamanza Tournaments feature, using the leaderboard and point assignment according to objectives fulfilled.
Optional Solution
If the concept of an "Expiry Ledger" doesn't align perfectly with current capabilities, consider integrating it as an informative feature alone, encouraging users to engage with other mission or tournament features based on expiring assets. This could still drive engagement by increasing awareness and urgency.
One-Time Mercy
To create a "One-Time Mercy" mission or tournament, you can utilize the Gamanza platform's mission and tournament configuration features to approach this gamification idea. Here’s how you might set it up:
Mission Setup
Create a Mission:
Navigate to the Missions Library and click on "Create a Mission".
Fill in the general details like Internal Name, Tags, and Internal Description.
Define Objectives:
Set up an objective where players need to maintain a streak (e.g., logins, daily tasks) for a defined period.
Use Sub Conditions to specify the conditions for streak maintenance.
Implement "One-Time Mercy":
While there isn't a specific built-in feature for "One-Time Mercy," you can configure the mission to auto-complete one streak after it's broken for the first time. This might involve manual intervention or a workaround using a level booster notification like the one used for streak-break prevention.
Clearly disclose this feature to players within the External Description to ensure transparency.
Tournament Setup
Tournament Configuration:
Go to the Tournaments section and set up a new tournament by filling in details like Internal Name, External Description, and Eligibility Fields.
Points System & Forgiveness:
Players earn points by maintaining a streak. To incorporate the "One-Time Mercy," configure the tournament to allow players to regain lost points the first time a streak break occurs. This may require a manual adjustment for the affected players.
Player Communication:
Use banners and messages to notify players about the tournament terms, including the "One-Time Mercy" rule.
Optional Solution
If the automatic forgiveness feature is not manageable with existing tools:
Consider implementing a manual review system. Track players' streaks and manually adjust for one-time forgiveness. Set expectations in the mission or tournament terms and communicate clearly to ensure players are aware.
Unfortunately, the platform doesn't explicitly support a fully automated "One-Time Mercy" feature, so these suggestions use existing tools and possible manual steps to simulate the intended effect.
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