FAQs - Gamification & Token Rewards
Can Missions or Tournaments have more than one reward type?
How does Token distribution work, and how can Operators configure the Reward Shop?
Can Operators configure seasonal rank resets while keeping players’ Tokens intact?
Can the Reward Shop limit how much a player redeems per month?
Can Tokens expire after a specific period of inactivity?
Can internal system events (rank-up, token redemption) trigger journey transitions in real time?
Does PEP hold any PCI-related data, or is everything tokenized?
How can Operators cap Reward Shop items per player to prevent abuse?
Can Operators have different XP and Token earn rates for sportsbook and casino?
How should Operators structure XP progression and rank design for the Casino’s loyalty system?
How do Operators insert personalized gamification data (current rank, XP to next level) into templates?
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Why might a product purchased from the Reward Shop remain in a pending state?
What is multi-currency, and how does it work?
How are Tokens earned and used to purchase items in the Reward Shop?
What is the “Activity Date Range” filter, and can you give an example of how it works?
Can Operators configure a mission or tournament so that winners receive two rewards instead of just one?
Do bonus bets count toward accumulating XP Points or Tokens?
Do Sports bets generate XPs and Tokens?
Can players pay with cash in the Reward Shop?
What is the "Total Round Count"?
Do Tokens expire, and what is the minimum expiration period Operators can set?
Why doesn’t a player’s reward show as “claimed” even though they completed the mission?
What’s the API to credit XP to many players at once?
Can Operators credit virtual currency coins too?
Can Operators assign multiple reward types in a single request?
What are the best practices when assigning rewards?
Does assigning rewards reflect in the Admin UI and Widgets?
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